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updated universal attributes
authored
May 30, 2023
by
Lxlp
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Skills/Mechanics.md
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@@ -231,8 +231,8 @@ Universal Attributes
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@@ -231,8 +231,8 @@ Universal Attributes
The following attributes are applicable to all mechanics.
The following attributes are applicable to all mechanics.
| Attribute
| Shorthand
| Description
| Default |
| Attribute
| Aliases
| Description | Default |
|-----------
-----------
|-----------|----------------------------------------------------------------------
-------
|---------|
|-----------|-----------|----------------------------------------------------------------------|---------|
| cooldown | cd | In seconds. Allows for decimal values. | 0 |
| cooldown | cd | In seconds. Allows for decimal values. | 0 |
| delay | | Delays the execution of the mechanic by a set number of ticks. | 0 |
| delay | | Delays the execution of the mechanic by a set number of ticks. | 0 |
| repeat | | How many times the mechanic should be repeated | 0 |
| repeat | | How many times the mechanic should be repeated | 0 |
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@@ -243,6 +243,8 @@ The following attributes are applicable to all mechanics.
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@@ -243,6 +243,8 @@ The following attributes are applicable to all mechanics.
| power | |
[
Power
](
/mobs/Power
)
multiplier | 1 |
| power | |
[
Power
](
/mobs/Power
)
multiplier | 1 |
| fromorigin | fo | Whether to cast the mechanic from origin | false |
| fromorigin | fo | Whether to cast the mechanic from origin | false |
| targetisorigin | | Whether to set the target of the mechanic to be the origin | false |
| targetisorigin | | Whether to set the target of the mechanic to be the origin | false |
| targetcreative | | Whether to target creative players | false |
| splitPower | powersplit | Whether to split the power between targets | false |
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Upcoming Mechanics
Upcoming Mechanics
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