moved SetProjectileDirection and SetProjectileBulletModel to metamechanics section authored by Lxlp's avatar Lxlp
......@@ -145,8 +145,6 @@ are able to target locations as well.
| [SetNoDamageTicks][] | Sets the nodamageticks of the target |
| [SetOwner][] | Makes the target the owner of the casting mob |
| [SetParent][] | Makes the target the parent of the casting mob |
| [SetProjectileDirection][]| Sets the calling projectile's movement direction to the given target |
| [SetProjectileBulletModel][] | Sets the model of the projectile. (DISPLAY bullets only) |
| [SetRotation][] | Sets the rotation of the target |
| [SetTarget][] | Sets the caster's target |
| [SetTargetScore][] | Sets the score of the target |
......@@ -235,6 +233,8 @@ by these will "inherit" the targets (if applicable).
| [ProjectileVelocity][] | Modifies the velocity of the calling Projectile or Missile |
| [RandomSkill][] | Executes a random skill from a list |
| [SetSkillCooldown][] | Sets the given metakill's cooldown to the given value |
| [SetProjectileDirection][]| Sets the calling projectile's movement direction to the given target |
| [SetProjectileBulletModel][] | Sets the model of the projectile. (DISPLAY bullets only) |
| [Shoot][] | Shoots a item-projectile at the target, similar to arrows/eggs/snowballs. |
| [Slash][] | Creates a highly-customizable slash pattern that can execute metaskills. |
| [SudoSkill][] | Makes the target execute a skill |
......@@ -407,8 +407,6 @@ but not yet ready for use.
[SetNoDamageTicks]: /skills/mechanics/setnodamageticks
[SetOwner]: /skills/mechanics/setowner
[SetParent]: /skills/mechanics/SetParent
[SetProjectileDirection]: /skills/mechanics/SetProjectileDirection
[SetProjectileBulletModel]: /skills/mechanics/setprojectilebulletmodel
[SetRaiderPatrolBlock]: /skills/mechanics/setraiderpatrolblock
[SetRaiderPatrolLeader]: /skills/mechanics/setraiderpatrolleader
[SetRotation]: /skills/mechanics/setrotation
......@@ -486,6 +484,8 @@ but not yet ready for use.
[SudoSkill]: /skills/mechanics/sudoskill
[RandomSkill]: /skills/mechanics/randomskill
[SetSkillCooldown]: /skills/mechanics/setskillcooldown
[SetProjectileDirection]: /skills/mechanics/SetProjectileDirection
[SetProjectileBulletModel]: /skills/mechanics/setprojectilebulletmodel
[Totem]: /skills/mechanics/totem
[VariableAdd]: /skills/mechanics/variableadd
[VariableMath]: /skills/mechanics/variablemath
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