| rawtags | rtag | Works the same as tags and what is put here will also qualify as a tag, but it will not be UPPERCASED like tags | |
| damagetype| element, e| *Becomes one of the Tags* | |
| triggerSkills | ts | Whether the damage mechanic should also be able to trigger `onAttack` related triggers | false |
| bonusdamage | | The bonus damage to deal, in the format `FIRE 5,LIGHTNING 5` | |
| bonusdamagemodifiers | bonusdamagemods | Multiplies the associated bonus damages by the specified values. for instance, to double the previous ones, you could use `FIRE 2,LIGHTNING 2` | |