added bonusdamage and bonusdamagemodifiers attributes authored by Lxlp's avatar Lxlp
...@@ -29,6 +29,8 @@ Damages the targeted entity. ...@@ -29,6 +29,8 @@ Damages the targeted entity.
| rawtags | rtag | Works the same as tags and what is put here will also qualify as a tag, but it will not be UPPERCASED like tags | | | rawtags | rtag | Works the same as tags and what is put here will also qualify as a tag, but it will not be UPPERCASED like tags | |
| damagetype| element, e| *Becomes one of the Tags* | | | damagetype| element, e| *Becomes one of the Tags* | |
| triggerSkills | ts | Whether the damage mechanic should also be able to trigger `onAttack` related triggers | false | | triggerSkills | ts | Whether the damage mechanic should also be able to trigger `onAttack` related triggers | false |
| bonusdamage | | The bonus damage to deal, in the format `FIRE 5,LIGHTNING 5` | |
| bonusdamagemodifiers | bonusdamagemods | Multiplies the associated bonus damages by the specified values. for instance, to double the previous ones, you could use `FIRE 2,LIGHTNING 2` | |
[damage immunity ticks]: /skills/mechanics/setnodamageticks [damage immunity ticks]: /skills/mechanics/setnodamageticks
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