added isTamed condition and formatted the example authored by Lxlp's avatar Lxlp
...@@ -177,6 +177,7 @@ Conditions ...@@ -177,6 +177,7 @@ Conditions
| [isPlayer](/skills/conditions/isplayer) | Entity | Checks if the target is a player | | [isPlayer](/skills/conditions/isplayer) | Entity | Checks if the target is a player |
| [isSaddled](/skills/conditions/issaddled) | Entity | Checks if the target entity is saddled | | [isSaddled](/skills/conditions/issaddled) | Entity | Checks if the target entity is saddled |
| [isSprinting](/skills/conditions/issprinting) | Entity | Checks if the target **Player** is sprinting | | [isSprinting](/skills/conditions/issprinting) | Entity | Checks if the target **Player** is sprinting |
| [isTamed](/skills/conditions/IsTamed) | Entity | Checks if the target entity is tamed |
| [ItemIsSimilar](/skills/conditions/itemissimilar) | Entity | Checks that targeted player's inventory slot if it's similar to an item | | [ItemIsSimilar](/skills/conditions/itemissimilar) | Entity | Checks that targeted player's inventory slot if it's similar to an item |
| [ItemRecharging](/skills/conditions/itemrecharging) | Entity | Checks if the target's weapon is recharging | | [ItemRecharging](/skills/conditions/itemrecharging) | Entity | Checks if the target's weapon is recharging |
| [LastDamageCause](/skills/conditions/lastdamagecause) | Entity | Checks the target's last damage cause | | [LastDamageCause](/skills/conditions/lastdamagecause) | Entity | Checks the target's last damage cause |
...@@ -248,7 +249,7 @@ Conditions ...@@ -248,7 +249,7 @@ Conditions
More Examples More Examples
------------- -------------
```yaml
FlameShock: FlameShock:
Cooldown: 1 Cooldown: 1
Conditions: Conditions:
...@@ -266,5 +267,5 @@ More Examples ...@@ -266,5 +267,5 @@ More Examples
- message{m="<target.name> &ecombusts"} - message{m="<target.name> &ecombusts"}
- effect:particles{p=flame;a=20;hS=3;vS=1;s=0;y=2} - effect:particles{p=flame;a=20;hS=3;vS=1;s=0;y=2}
- potion{t=HARM;d=1;l=1} - potion{t=HARM;d=1;l=1}
```
[1] Not all conditions may be applicable everywhere. [1] Not all conditions may be applicable everywhere.
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