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added isSaddled condition
authored
May 03, 2023
by
Lxlp
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Skills/Conditions.md
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@@ -161,6 +161,7 @@ Conditions
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@@ -161,6 +161,7 @@ Conditions
|
[
isMythicMob
](
/skills/conditions/ismythicmob
)
| Entity | Checks if the target is a MythicMob |
|
[
isMythicMob
](
/skills/conditions/ismythicmob
)
| Entity | Checks if the target is a MythicMob |
|
[
isMonster
](
/skills/conditions/ismonster
)
| Entity | Checks if the target is a monster |
|
[
isMonster
](
/skills/conditions/ismonster
)
| Entity | Checks if the target is a monster |
|
[
isPlayer
](
/skills/conditions/isplayer
)
| Entity | Checks if the target is a player |
|
[
isPlayer
](
/skills/conditions/isplayer
)
| Entity | Checks if the target is a player |
|
[
isSaddled
](
/skills/conditions/issaddled
)
| Entity | Checks if the target entity is saddled |
|
[
isSprinting
](
/skills/conditions/issprinting
)
| Entity | Checks if the target
**Player**
is sprinting |
|
[
isSprinting
](
/skills/conditions/issprinting
)
| Entity | Checks if the target
**Player**
is sprinting |
|
[
ItemIsSimilar
](
/skills/conditions/itemissimilar
)
| Entity | Checks that targeted player's inventory slot if it's similar to an item |
|
[
ItemIsSimilar
](
/skills/conditions/itemissimilar
)
| Entity | Checks that targeted player's inventory slot if it's similar to an item |
|
[
ItemRecharging
](
/skills/conditions/itemrecharging
)
| Entity | Checks if the target's weapon is recharging |
|
[
ItemRecharging
](
/skills/conditions/itemrecharging
)
| Entity | Checks if the target's weapon is recharging |
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