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added isUsingSpyglass condition
authored
Dec 17, 2023
by
Lxlp
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Skills/Conditions.md
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@@ -192,6 +192,7 @@ Conditions
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@@ -192,6 +192,7 @@ Conditions
|
[
isRaiderPatrolLeader
](
/skills/conditions/isRaiderPatrolLeader
)
| Entity | Checks if the target entity is the captain of a pillager group |
|
[
isRaiderPatrolLeader
](
/skills/conditions/isRaiderPatrolLeader
)
| Entity | Checks if the target entity is the captain of a pillager group |
|
[
isSaddled
](
/skills/conditions/issaddled
)
| Entity | Checks if the target entity is saddled |
|
[
isSaddled
](
/skills/conditions/issaddled
)
| Entity | Checks if the target entity is saddled |
|
[
isTamed
](
/skills/conditions/IsTamed
)
| Entity | Checks if the target entity is tamed |
|
[
isTamed
](
/skills/conditions/IsTamed
)
| Entity | Checks if the target entity is tamed |
|
[
IsUsingSpyglass
](
/skills/conditions/IsUsingSpyglass
)
| Entity | Checks if the target player is using a spyglass |
|
[
ItemIsSimilar
](
/skills/conditions/itemissimilar
)
| Entity | Checks that targeted player's inventory slot if it's similar to an item |
|
[
ItemIsSimilar
](
/skills/conditions/itemissimilar
)
| Entity | Checks that targeted player's inventory slot if it's similar to an item |
|
[
ItemRecharging
](
/skills/conditions/itemrecharging
)
| Entity | Checks if the target's weapon is recharging |
|
[
ItemRecharging
](
/skills/conditions/itemrecharging
)
| Entity | Checks if the target's weapon is recharging |
|
[
LastDamageCause
](
/skills/conditions/lastdamagecause
)
| Entity | Checks the target's last damage cause |
|
[
LastDamageCause
](
/skills/conditions/lastdamagecause
)
| Entity | Checks the target's last damage cause |
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