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changed position and link of the Moist condition
authored
Jun 04, 2023
by
Lxlp
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Skills/Conditions.md
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@@ -176,9 +176,8 @@ Conditions
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@@ -176,9 +176,8 @@ Conditions
|
[
isFrozen
](
/skills/conditions/isfrozen
)
| Entity | Checks if the target entity is frozen |
|
[
isFrozen
](
/skills/conditions/isfrozen
)
| Entity | Checks if the target entity is frozen |
|
[
isLeashed
](
/skills/conditions/isleashed
)
| Entity | Checks if the target has been leashed |
|
[
isLeashed
](
/skills/conditions/isleashed
)
| Entity | Checks if the target has been leashed |
|
[
isLiving
](
/skills/conditions/isliving
)
| Entity | Checks if the target is a living entity |
|
[
isLiving
](
/skills/conditions/isliving
)
| Entity | Checks if the target is a living entity |
|
[
isMythicMob
](
/skills/conditions/ismythicmob
)
| Entity | Checks if the target is a MythicMob |
|
[
isMoist
](
/skills/conditions/ismoist
)
| Location | Checks if the target block of farmland is hydrated |
|
[
isMonster
](
/skills/conditions/ismonster
)
| Entity | Checks if the target is a monster |
|
[
isMonster
](
/skills/conditions/ismonster
)
| Entity | Checks if the target is a monster |
|
[
isMythicMob
](
/skills/conditions/ismythicmob
)
| Entity | Checks if the target is a MythicMob |
|
[
isPlayer
](
/skills/conditions/isplayer
)
| Entity | Checks if the target is a player |
|
[
isPlayer
](
/skills/conditions/isplayer
)
| Entity | Checks if the target is a player |
|
[
isRaiderPatrolLeader
](
/skills/conditions/isRaiderPatrolLeader
)
| Entity | Checks if the target entity is the captain of a pillager group |
|
[
isRaiderPatrolLeader
](
/skills/conditions/isRaiderPatrolLeader
)
| Entity | Checks if the target entity is the captain of a pillager group |
|
[
isSaddled
](
/skills/conditions/issaddled
)
| Entity | Checks if the target entity is saddled |
|
[
isSaddled
](
/skills/conditions/issaddled
)
| Entity | Checks if the target entity is saddled |
...
@@ -198,6 +197,7 @@ Conditions
...
@@ -198,6 +197,7 @@ Conditions
|
[
MobsInRadius
](
/skills/conditions/mobsinradius
)
| Location | Checks how many mobs are in a given radius |
|
[
MobsInRadius
](
/skills/conditions/mobsinradius
)
| Location | Checks how many mobs are in a given radius |
|
[
MobsInChunk
](
/skills/conditions/mobsinchunk
)
| Location | Matches a range to how many mobs are in the target location's chunk |
|
[
MobsInChunk
](
/skills/conditions/mobsinchunk
)
| Location | Matches a range to how many mobs are in the target location's chunk |
|
[
MobsInWorld
](
/skills/conditions/mobsinworld
)
| Location | Matches a range to how many mobs are in the target world |
|
[
MobsInWorld
](
/skills/conditions/mobsinworld
)
| Location | Matches a range to how many mobs are in the target world |
|
[
Moist
](
/skills/conditions/Moist
)
| Location | Checks if the target block of farmland is hydrated |
|
[
MoistureLevel
](
/skills/conditions/moisturelevel
)
| Location | Checks if the target block of farmland has the specified level of hydratation |
|
[
MoistureLevel
](
/skills/conditions/moisturelevel
)
| Location | Checks if the target block of farmland has the specified level of hydratation |
|
[
MotionX
](
/skills/conditions/motionx
)
| Entity | Checks the X motion of the target entity against a range. |
|
[
MotionX
](
/skills/conditions/motionx
)
| Entity | Checks the X motion of the target entity against a range. |
|
[
MotionY
](
/skills/conditions/motiony
)
| Entity | Checks the Y motion of the target entity against a range. |
|
[
MotionY
](
/skills/conditions/motiony
)
| Entity | Checks the Y motion of the target entity against a range. |
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