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added inPinRegion condition
authored
Dec 22, 2023
by
Lxlp
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Skills/Conditions.md
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@@ -175,6 +175,7 @@ Conditions
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@@ -175,6 +175,7 @@ Conditions
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[
InBlock
](
/skills/conditions/inblock
)
| Location | Checks the material at the target location |
|
[
InBlock
](
/skills/conditions/inblock
)
| Location | Checks the material at the target location |
|
[
inClaim
](
/skills/conditions/inClaim
)
| Location | Checks if the target location is inside a claim |
|
[
inClaim
](
/skills/conditions/inClaim
)
| Location | Checks if the target location is inside a claim |
|
[
InCombat
](
/skills/conditions/incombat
)
| Entity | Checks if the target mob is considered in combat |
|
[
InCombat
](
/skills/conditions/incombat
)
| Entity | Checks if the target mob is considered in combat |
|
[
InPinRegion
](
/skills/conditions/InPinRegion
)
| Location | Checks if the target location is within a region delimited by two pins |
|
[
IsInSurvivalMode
](
/skills/conditions/IsInSurvivalMode
)
| Entity | Checks if the target player is in survival mode |
|
[
IsInSurvivalMode
](
/skills/conditions/IsInSurvivalMode
)
| Entity | Checks if the target player is in survival mode |
|
[
Inside
](
/skills/conditions/inside
)
| Location | Checks if the target has a block over their head |
|
[
Inside
](
/skills/conditions/inside
)
| Location | Checks if the target has a block over their head |
|
[
isBaby
](
/skills/conditions/isbaby
)
| Entity | Checks if the target entity is a baby |
|
[
isBaby
](
/skills/conditions/isbaby
)
| Entity | Checks if the target entity is a baby |
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