| `true` | The skill will run if this condition is met |
| `false` | The skill will *not* run if this condition is met |
| `power` [multiplier] | Multiplies the skill's power by the value of `multiplier`(e.i. power 2.0 would double the skill's power) |
| `cast` [skill] | Casts an additional skill if the condition is met, without having effect on the execution of original skill |
| `castinstead` [skill] | Casts a different skill instead if the condition is met |
| `orElseCast` [skill] | Casts a different skill instead if the condition is not met |
<!--
| `level` | |
-->
```yaml
Conditions:
-day true
Skills:
-message{m="It's day!"} @self
```
> Will run only if it's day in the caster's world
```yaml
Conditions:
-day false
Skills:
-message{m="It's *not* day!"} @self
```
> Will run only if it's *not* day in the caster's world
> The opposite behavior of `true`
```yaml
ExampleSkill:
Conditions:
-day true
-sunny orElseCast OtherSkill
Skills:
-message{m="It's day and sunny!"} @self
OtherSkill:
Skills:
-message{m="It's day and not sunny!"} @self
```
> If a condition line is not met *(the condition is met and the condition action if false or vice versa)* [no more conditions will be checked](https://en.wikipedia.org/wiki/Short-circuit_evaluation)
> So even if OtherSkill is executed because of the `sunny` condition we can be sure that the `day` condition is also met, or else no skill would have run at all because
> `day true`
> is checked before
> `sunny orElseCast OtherSkill`
## Composite Conditions
Conditions can also be grouped by parenthesis and evaluated via the **AND** (`&&`) and **OR** (`||`) boolean operators.