... | ... | @@ -66,14 +66,19 @@ Teleports the mob two blocks up if it takes `SUFFOCATION` damage. Defaults to `f |
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#### Despawn
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Determines how the mob will despawn.
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This option should be turned on if you're using a lot of mob spawners or entities will overwhelm your server.
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This option should be turned on if you're using a lot of mob spawners or entities will overwhelm your server, or the entity you are making requires some special behavior regarding its despawn policy (Npcs, Bosses etc.)
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Defaults to `true`.
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Available values:
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- `true` - despawns the mob if there are no nearby players, on chunk unload.
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- `false` - despawns the mob only on server restart.
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- `chunk` - despawns the mob when the chunk unloads.
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- `persistent` - the mob is persistent and doesn't despawn. To remove a persistent mob, you have to either use the kill command (`/mm m kill <type>`) or append the `-p` flag to the killall one (`/mm m killall -p`). More information on the subject can be found [here](/Commands-and-Permissions#mob-commands).
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| Mode | Aliases | Description |
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|-----------------|------------------------|-------------------------------------------------------------|
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| NORMAL | TRUE, YES | - Despawns if no players are nearby<br>- Despawns if the server is restarted<br>- Despawns if the chunk is unloaded<br>- Is killed by normal mythicmobs kill commands |
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| CHUNK | | - Despawns if the server is restarted<br>- Despawns if the chunk is unloaded<br>- Is killed by normal mythicmobs kill commands |
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| NEVER | FALSE, NO | - Is killed by normal mythicmobs kill commands |
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| PERSISTENT | | |
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| NPC | | - Despawns if the server is restarted<br>- Despawns if the chunk is unloaded |
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> For the PERSISTENT despawn mode: to remove a persistent mob, you have to either use the kill command (`/mm m kill <type>`) or append the `-p` flag to the killall one (`/mm m killall -p`). More information on the subject can be found [here](/Commands-and-Permissions#mob-commands).
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```yml
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Options:
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Despawn: true
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