@@ -66,14 +66,19 @@ Teleports the mob two blocks up if it takes `SUFFOCATION` damage. Defaults to `f
...
@@ -66,14 +66,19 @@ Teleports the mob two blocks up if it takes `SUFFOCATION` damage. Defaults to `f
#### Despawn
#### Despawn
Determines how the mob will despawn.
Determines how the mob will despawn.
This option should be turned on if you're using a lot of mob spawners or entities will overwhelm your server.
This option should be turned on if you're using a lot of mob spawners or entities will overwhelm your server, or the entity you are making requires some special behavior regarding its despawn policy (Npcs, Bosses etc.)
| NORMAL | TRUE, YES | - Despawns if no players are nearby<br>- Despawns if the server is restarted<br>- Despawns if the chunk is unloaded<br>- Is killed by normal mythicmobs kill commands |
| CHUNK | | - Despawns if the server is restarted<br>- Despawns if the chunk is unloaded<br>- Is killed by normal mythicmobs kill commands |
| NEVER | FALSE, NO | - Is killed by normal mythicmobs kill commands |
| PERSISTENT | | |
| NPC | | - Despawns if the server is restarted<br>- Despawns if the chunk is unloaded |
> For the PERSISTENT despawn mode: to remove a persistent mob, you have to either use the kill command (`/mm m kill <type>`) or append the `-p` flag to the killall one (`/mm m killall -p`). More information on the subject can be found [here](/Commands-and-Permissions#mob-commands).
Available values:
-`true` - despawns the mob if there are no nearby players, on chunk unload.
-`false` - despawns the mob only on server restart.
-`chunk` - despawns the mob when the chunk unloads.
-`persistent` - the mob is persistent and doesn't despawn. To remove a persistent mob, you have to either use the kill command (`/mm m kill <type>`) or append the `-p` flag to the killall one (`/mm m killall -p`). More information on the subject can be found [here](/Commands-and-Permissions#mob-commands).