This is a database of all options available when creating a mob in
MythicMobs. These options go under the Options tag like so:
VeryFastSkeleton:
Type: skeleton
Display: 'Very Fast Skeleton'
Options:
MovementSpeed: 0.3
NoDamageTicks: 50
### Universal options
These options are universal and will work regardless of the mobtype.
#### All mobs
**AlwaysShowName: \[true/false\]**
* Whether the name-tag should always be displayed, even when not looking at the mob and through blocks.
* Equivalent of the NBT-tag "CustomNameVisible"
* Versions:
* //MC 1.8 and earlier: armor stands only//
* //MC 1.9 and later: all entites//
* Defaults to false.
**AttackSpeed: \[number\]** (2.4)
* Sets the attack speed of the mob.
* Defaults to vanilla attack speed for the respective mobs.
**ApplyInvisibility: \[true/false\]** (4.9)
* Sets permanent invisibility effect on the mob (No need for invisibility potions ~onSpawn).
* Defaults to false.
**Collidable: \[true/false\]** (2.4)
* Whether the mob has collision.
* Defaults to true.
* Note that collisions in Minecraft are bidirectional, so this would need to be set to false on both the collidee and the collidant to ensure no collisions take place.
**Despawn: \[true/false\]**
* Determines whether mobs will despawn if no players are nearby.
* Should generally be turned on if you are using a lot of a mob spawners or entities will overwhelm your server.
* Equivalent NBT-tag is "PersistenceRequired"
* Defaults to true.
**FollowRange: \[value\]**
* Max distance the mob will hold aggro on a target.
* Also defines max range at which a target will aggro a player initially.
* Defaults to standard respective minecraft follow range
**Glowing: \[true/false\]** (2.4)
* Whether the mob should permanently be glowing.
* Defaults to false.
**Invincible: \[true/false\]**
* Makes the mob completely invincible to all types of damage.
* //Cannot// be changed by command skills!
* Defaults to false.
**Interactable: \[true/false\]**
* Make the mob none interactable. In case of armor stand, denies interacts with its equipment.
* Defaults to false.
**LockPitch: \[true/false\] (4.9)**
* Requires protocollib, keeps mobs heads from looking up/down.
* Defaults to false.
**KnockbackResistance: \[number\]**
* Number between 0 and 1 that defines resistance of mob to knockbacks. Defaults to 0.
* 0.1 = 10%, 0.5 = 50% 1 = 100%
* Note that mobs with 100% resistance can still be knocked back by weapons enchanted with knockback or explosions.
**MaxCombatDistance: \[number\]**
* The mob cannot be damaged by players further away than # many blocks.
* Setting this option to a number less than the distance of a certain mob skill or attack will ensure that the mob can damage the player and will not be as easy to exploit.
**MovementSpeed: \[number\]**
* The movement speed of the mob.
* Most mobs default to movement speed of 0.2
* Values above 1 tend to make the mob difficult / impossible to fight.
**NoAI: \[true/false\]***(2.2.1)*
* Wether or not the mob should have AI. //Will override any settings specified in AIGoalSelectors!//
* As opposed to AIGoalSelectors, this will work on Enderdragons and Withers.
* Defaults to false.
**NoDamageTicks:\[number\]**
* Defines how long the mob is invulnerable after being hit.
* If ImmunityTables are turned on for the mob, NoDamageTicks are per player as opposed to global.
* Defaults to 10.
**NoGravity: \[true/false\]** (2.5, MC 1.10)
* Whether the mob should not have gravity.
* Defaults to false.
* Note that when this is true, the mob CANNOT have the skill [[skills/mechanics/velocity|velocity]] used on it.
**Persistent: \[true/false\]**
* Makes the mob immune to the "mm m killall" command
* The mob can still despawn if "Despawn" is set to true
* The mob can still be killed if targeted in the "mm m kill X" command or using a "minecraft:kill" command
* Defaults to false
**PreventItemPickup: \[true/false\]**
* Prevents mobs from picking up items.
* Defaults to true.
**PreventLeashing: \[true/false\]**
* Whether to prevents a leash from being placed on the mob.
* Defaults to true
**PreventMobKillDrops: \[true/false\]**
* Prevents mobs killed by that MythicMob from dropping loot.
* Defaults to false.
* ''As of version 2.3 and before, this option will also prevent players from dropping their inventory upon death if killed by a mob with this option turned on. Do not use in combination with gamerule keepInventory false!''
* This is fixed in version 2.5.0
**PreventOtherDrops: \[true/false\]**
* Should MythicMobs block the mob from dropping its normal items?
* Defaults to false.
**PreventRandomEquipment: \[true/false\]**
* Whether a mob should be allowed to spawn with random equipment.
* Defaults to false.
**PreventRenaming: \[true/false\]**
* Whether to prevent renaming using a nametag.
* Defaults to true.
**PreventSunburn: \[true/false\]**
* Whether to prevent the mob from burning in the sun.
* Defaults to false.
**RepeatAllSkills: \[true/false\]**
* Whether to repeat HP based skills if a mob heals back above the health threshold for them.
* Defaults to false.
**ShowHealth: \[true/false\]**
* Displays health of mob through messages broadcast within a radius defined by **show<nowiki>*</nowiki>health<nowiki>*</nowiki>radius** and formatted according to **show<nowiki>*</nowiki>health<nowiki>*</nowiki>format**. Both of these are global settings under **config.yml**
* Defaults to false.
**Silent: \[true/false\]**
* Whether or not a mob should use vanilla sound effects.