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updated options pt.2
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Oct 15, 2023
by
Lxlp
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Mobs/Options.md
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@@ -282,10 +282,21 @@ Defaults to `false`.
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@@ -282,10 +282,21 @@ Defaults to `false`.
```
```
------------------------------------------------------------------------
# Group specific options
# Group specific options
## Boat & BoatChest
#### Type
The
[
type of the boat entity
](
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Boat.Type.html
)
.
Aliases:
`BoatType`
.
Defaults to
`OAK`
```
yaml
Options
:
BoatType
:
MANGROVE
```
## Breedable mobs
## Breedable mobs
#### Age
#### Age
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@@ -412,15 +423,14 @@ Defaults to `false`.
...
@@ -412,15 +423,14 @@ Defaults to `false`.
```
```
------------------------------------------------------------------------
#
# Mob specific options
# Mob specific options
These are specific mob options and will have no effect when used on a
These are specific mob options and will have no effect when used on a
different mob type.
different mob type.
##
#
Armor Stand
s
## Armor Stand
#### CanMove
#### CanMove
Sets whether an armor stand can move. Defaults to
`true`
and requires PaperSpigot
Sets whether an armor stand can move. Defaults to
`true`
and requires PaperSpigot
...
@@ -596,7 +606,8 @@ Mob:
...
@@ -596,7 +606,8 @@ Mob:
RightLeg
:
20,25,0
RightLeg
:
20,25,0
```
```
### Bees
## Bee
#### Anger
#### Anger
Sets the time in ticks until bee anger ends.
Sets the time in ticks until bee anger ends.
...
@@ -618,16 +629,36 @@ Defaults to `false`.
...
@@ -618,16 +629,36 @@ Defaults to `false`.
#### HasStung
#### HasStung
Whether the bee has stung an entity.
Whether the bee has stung an entity.
Defaults to false
.
Defaults to
`
false
`
.
```
yaml
```
yaml
Options
:
Options
:
HasStung
:
true
HasStung
:
true
```
```
### Cat
## Camel
#### Saddled
Whether the entity is saddled or not.
Defaults to
`false`
.
```
yaml
Options
:
Saddled
:
true
```
#### Tamed
Whether the entity is tamed or not.
Defaults to
`false`
.
```
yaml
Options
:
Tamed
:
true
```
## Cat
#### CatType
#### CatType
Sets the type of cat
Sets the type of cat
.
Types can be ALL_BLACK, BLACK, BRITISH_SHORTHAIR, CALICO, PERSIAN, JELLIE, RAGDOLL, RED, SIAMESE, TABBY or WHITE.
Types can be ALL_BLACK, BLACK, BRITISH_SHORTHAIR, CALICO, PERSIAN, JELLIE, RAGDOLL, RED, SIAMESE, TABBY or WHITE.
```
yaml
```
yaml
Options
:
Options
:
...
@@ -642,148 +673,313 @@ Available colors are: BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_G
...
@@ -642,148 +673,313 @@ Available colors are: BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_G
CollarColor
:
GREEN
CollarColor
:
GREEN
```
```
### Chicken
**Jockey: \[true/false\]**
## Chicken
* Wether or not the chicken is a chickenjockey.
#### Jockey
* Doesn't really do anything, but it's nice to have options.
Whether or not the chicken has the
`IsChickenJockey`
NBT set to 1.
* Defaults to false.
If true, the chicken can naturally despawn, drops 10 experience upon death instead of 1-3 and cannot lay eggs.
Defaults to
`false`
.
```
yaml
Options
:
Jockey
:
true
```
### Creepers
**ExplosionRadius: \[number\]**
## Creepers
* Sets the radius/power of the creepers explosion
#### ExplosionRadius
* Defaults to 3
Sets the radius/power of the creepers explosion.
Negative values are ignored, and the explosion radius remains the creeper's default one.
Defaults to
`-1`
.
```
yaml
Options
:
ExplosionRadius
:
5
```
**FuseTicks: \[number\]**
#### FuseTicks
Sets the number of ticks it takes for creepers to explode.
Negative values are ignored, and the time it takes remains the creeper's default one.
Defaults to
`-1`
.
```
yaml
Options
:
ExplosionRadius
:
60
```
* Sets the number of ticks it takes for creepers to explode.
#### SuperCharged
* Defaults to 30
Whether the creeper should spawn as a super charged creeper.
Defaults to
`false`
.
```
yaml
Options
:
SuperCharged
:
true
```
**SuperCharged: \[true/false\]**
#### PreventSuicide
Prevents creepers from dying upon exploding. Set
`mobGriefing`
gamerule to true for this option to work.
Defaults to
`false`
.
```
yaml
Options
:
PreventSuicide
:
true
```
* Wether the creeper should spawn as a super charged creeper.
* Defaults to false.
**PreventSuicide: \[true/false\]**
## Enderman
* Prevents creepers from dying upon exploding. Set `mobGriefing` gamerule to true for this option to work.
#### PreventTeleport
* Defaults to false.
Meant for Endermen but //might// work on other mobs. May break teleport skills!
Defaults to
`false`
.
```
yaml
Options
:
PreventTeleport
:
true
```
### Enderman
**PreventTeleport: \[true/false\]**
#### HeldBlock
Sets the block that the Enderman is carrying.
Defaults to
`AIR`
.
```
yaml
Options
:
HeldBlock
:
STONE
```
* Meant for Endermen but //might// work on other mobs. May break teleport skills!
* Defaults to false.
**HeldBlock: `[Material]`**
## Experience_orb
* Sets the block that the Enderman is carrying.
#### Experience
Sets the amount of experience give by the experience orb mob.
Defaults to
`1`
.
```
yaml
Options
:
Experience
:
10
```
### Experience_orb
**Experience: \[Number\]**
## Falling Blocks
* Sets the amount of experience give by the experience orb mob.
#### Block
* Defaults to 1
Determines the
[
type of the block
](
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
)
.
Defaults to
`STONE`
.
```
yaml
Options
:
Block
:
BIRCH_WOOD
```
### Falling Blocks
#### BlockData
Additional field for inputting blockdata.
Defaults to
`0`
.
**Block: \[Material type\]**
#### DropsItem
Should the entity be able to drops the falling block's item.
Defaults to
`true`
.
```
yaml
Options
:
DropsItem
:
false
```
* Determines the type of the block.
#### HurtsEntities
* Defaults to STONE
Damages entities on impact.
Defaults to
`true`
.
```
yaml
Options
:
HurtsEntities
:
false
```
**BlockData: \[Number\]**
#### ReplaceSpawnLocationBlock
If the entity should replace the block at its spawn location.
Defaults to
`false`
.
```
yaml
Options
:
ReplaceSpawnLocationBlock
:
true
```
* Additional field for inputting blockdata.
#### UseSpawnLocationType
* Defaults to 0
If the type of the falling block should be the one at the spawn location.
Defaults to
`false`
.
```
yaml
Options
:
UseSpawnLocationType
:
true
```
**DropsItem: \[true/false\]**
* Drops the falling block's item.
## Fox
* Defaults to true
**HurtsEntities: \[true/false\]**
#### FoxType
Determines the type of the fox.
Can be
`RED`
or
`SNOW`
.
Defaults to
`RED`
.
```
yaml
Options
:
FoxType
:
SNOW
```
* Damages entities on impact.
* Defaults to true
##
#
F
ox
## F
rog
**FoxType: \[Entity type\]**
#### Type
Determines the type of the Frog.
Alias is
`Variant`
.
Can be
`WARM`
,
`COLD`
or
`TEMPERATE`
.
Defaults to
`WARM`
.
```
yaml
Options
:
Type
:
COLD
```
* Determines the type of the fox.
* Can be RED or SNOW
* Defaults to RED
### Frog
## Goat
**Type: \[Entity type\]**
* Determines the type of the Frog
#### Screaming
* Can be WARM, COLD or TEMPERATE
Sets if this is a screaming goat. A screaming goat makes screaming sounds and rams more often.
Defaults to
`false`
.
```
yaml
Options
:
Screaming
:
true
```
### Hoglin
**ImmuneToZombification: \[true/false\]**
## Hoglin
* Whether or not the hoglin is immune to being zombified
#### ImmuneToZombification
* Defaults to false
Whether or not the hoglin is immune to being zombified.
Defaults to
`false`
.
```
yaml
Options
:
ImmuneToZombification
:
true
```
**Huntable: \[true/false\]**
#### Huntable
Whether the hoglin is able to be hunted by piglins.
Defaults to
`true`
.
```
yaml
Options
:
Huntable
:
true
```
* Whether the hoglin is able to be hunted by piglins.
* Defaults to true
##
#
Horses, Donkeys, and Mules
## Horses, Donkeys, and Mules
**HorseArmor: \[armor\_type\]**
#### HorseArmor
Used for horses to set the type of armor they have on.
Can be
`iron`
,
`gold`
, or
`diamond`
[armor_type] must be in lower case
```
yaml
Options
:
HorseArmor
:
gold
```
* Used for horses to set the type of armor they have on.
#### CarryingChest
* Can be iron, gold, or diamond
Used for donkeys to set whether they are carrying a chest or not.
* [armor_type] must be in lower case
Defaults to
`false`
.
```
yaml
Options
:
CarryingChest
:
true
```
**CarryingChest: \[true/false\]**
* Used for donkeys to set whether they are carrying a chest or not.
#### HorseColor
* Defaults to false.
Sets color of the horse.
Colors must be uppercase,can be any of the
[
Spigot Horse colors
](
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Horse.Color.html
)
.
```
yaml
Options
:
HorseColor
:
CREAMY
```
**HorseColor: \[horse\_color\]**
* Sets color of the horse
#### Saddled
* Colors Must be uppercase,can be BLACK, BROWN, CHESTNUT, CREAMY, DARK_BROWN, GRAY or WHITE
Used for horses to set whether they are saddled or not.
Defaults to
`false`
.
```
yaml
Options
:
Saddled
:
true
```
**Saddled: \[true/false\]**
#### HorseStyle
Sets the style of the horse.
Styles can be any of the
[
Spigot Horse Style
](
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Horse.Style.html
)
```
yaml
Options
:
HorseStyle
:
WHITE_DOTS
```
* Used for horses to set whether they are saddled or not.
* Defaults to false.
**HorseStyle: \[horse\_style\]**
#### Tamed
Used for horses to set whether they are tamed or not.
Defaults to
`false`
.
```
yaml
Options
:
Tamed
:
true
```
* Sets the style of the horse.
#### HorseType
* Styles can be BLACK_DOTS, WHITE, WHITE_DOTS, WHITEFIELD, NONE
Defines the type of horse
Can be any of the
[
Spigot Horse variants
](
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Horse.Variant.html
)
Defaults to
`HORSE`
**Removed in MC 1.11+, use[Type](Mobs/Mobs#type) instead.**
**Tamed: \[true/false\]**
* Used for horses to set whether they are tamed or not.
## Iron Golem
* Defaults to false.
#### PlayerCreated
Acts as if the player built the mob.
Defaults to
`false`
.
```
yaml
Options
:
PlayerCreated
:
true
```
**HorseType: \[type\]**
* Defines the type of horse
## Item
* Can be UNDEAD_HORSE, SKELETON_HORSE, MULE, DONKEY or HORSE
* Defaults to HORSE
* Removed in MC 1.11+, use [[databases/mobs/types|mob type]] instead.
### Iron Golem
#### Item
The material of the item entity.
Defaults to
`STONE`
.
```
yaml
Options
:
Item
:
BRICK
```
**PlayerCreated: \[true/false\]**
#### Amount
The amount of items in the itemstack.
Defaults to
`1`
.
```
yaml
Options
:
Amount
:
10
```
#### CanPickup
If the itemstack can be picked up.
Defaults to
`true`
.
```
yaml
Options
:
CanPickup
:
false
```
## Llama
#### CarryingChest
Set whether the entity is carrying a chest or not.
Defaults to
`false`
.
```
yaml
Options
:
CarryingChest
:
true
```
#### Tamed
Set whether the entity is tamed or not.
Defaults to
`false`
.
```
yaml
Options
:
Tamed
:
true
```
#### Color
Sets color of the llama.
Colors must be uppercase,can be any of the
[
Spigot Llama colors
](
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Llama.Color.html
)
.
```
yaml
Options
:
Color
:
CREAMY
```
* Acts as if the player built the mob.
* Defaults to false.
### Panda
### Panda
...
...
...
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