@@ -19,15 +19,15 @@ These options are universal and will work regardless of the mobtype.
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@@ -19,15 +19,15 @@ These options are universal and will work regardless of the mobtype.
**AlwaysShowName: \[true/false\]**
**AlwaysShowName: \[true/false\]**
* Whether the name-tag should always be displayed, even when not looking at the mob and through blocks.
* Whether the name-tag should always be displayed to the player, including while not looking at the mob.
* Equivalent of the NBT-tag "CustomNameVisible"
* Equivalent of the NBT-tag "CustomNameVisible"
* Defaults to false.
* Defaults to false.
<!--
**AttackSpeed: \[number\]**
**AttackSpeed: \[number\]**
* Sets the attack speed of the mob.
* Sets the attack speed of the mob.
* Defaults to vanilla attack speed for the respective mobs. (Doesn't do anything.)
* Defaults to vanilla attack speed for the respective mobs. (Doesn't do anything.)
-->
**ApplyInvisibility: \[true/false\]** (4.9)
**ApplyInvisibility: \[true/false\]** (4.9)
* Sets permanent invisibility effect on the mob (No need for invisibility potions ~onSpawn).
* Sets permanent invisibility effect on the mob (No need for invisibility potions ~onSpawn).
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@@ -38,6 +38,7 @@ These options are universal and will work regardless of the mobtype.
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@@ -38,6 +38,7 @@ These options are universal and will work regardless of the mobtype.
* Whether the mob has collision.
* Whether the mob has collision.
* Defaults to true.
* Defaults to true.
* Note that collisions in Minecraft are bidirectional, so this would need to be set to false on both the collidee and the collidant to ensure no collisions take place.
* Note that collisions in Minecraft are bidirectional, so this would need to be set to false on both the collidee and the collidant to ensure no collisions take place.
* Also note that setting this to false stops the mob from being pushable by the player.
**Despawn: \[true/false\]**
**Despawn: \[true/false\]**
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@@ -48,7 +49,7 @@ These options are universal and will work regardless of the mobtype.
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@@ -48,7 +49,7 @@ These options are universal and will work regardless of the mobtype.
**FollowRange: \[value\]**
**FollowRange: \[value\]**
* Max distance between the mob and target(can be a location)
* Max distance between the mob and target before the mob will lose aggro.
* Also defines max range at which a target will aggro a player initially.
* Also defines max range at which a target will aggro a player initially.
* Defaults to standard respective minecraft follow range
* Defaults to standard respective minecraft follow range
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@@ -78,6 +79,7 @@ These options are universal and will work regardless of the mobtype.
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@@ -78,6 +79,7 @@ These options are universal and will work regardless of the mobtype.
* Number between 0 and 1 that defines resistance of mob to knockbacks. Defaults to 0.
* Number between 0 and 1 that defines resistance of mob to knockbacks. Defaults to 0.
* 0.1 = 10%, 0.5 = 50% 1 = 100%
* 0.1 = 10%, 0.5 = 50% 1 = 100%
* Note that mobs with 100% resistance can still be knocked back by bow's enchantment: ARROW_KNOCKBACK.
* Note that mobs with 100% resistance can still be knocked back by bow's enchantment: ARROW_KNOCKBACK.
* For true knockback resistance, see the Velocity mechanic's wiki page
**MaxCombatDistance: \[number\]**
**MaxCombatDistance: \[number\]**
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@@ -95,6 +97,7 @@ These options are universal and will work regardless of the mobtype.
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@@ -95,6 +97,7 @@ These options are universal and will work regardless of the mobtype.
* Wether or not the mob should have AI. //Will override any settings specified in AIGoalSelectors!//
* Wether or not the mob should have AI. //Will override any settings specified in AIGoalSelectors!//
* As opposed to AIGoalSelectors, this will work on Enderdragons and Withers.
* As opposed to AIGoalSelectors, this will work on Enderdragons and Withers.
* Defaults to false.
* Defaults to false.
* Note that any mob with NoAI: true will never cast a skill under the Skills: tab.
**NoDamageTicks:\[number\]**
**NoDamageTicks:\[number\]**
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@@ -110,7 +113,7 @@ These options are universal and will work regardless of the mobtype.
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@@ -110,7 +113,7 @@ These options are universal and will work regardless of the mobtype.
**PassthroughDamage: \[true/false\]**
**PassthroughDamage: \[true/false\]**
* Causes all damage taken to be redirected to the mob's parent, if they exist
* Causes all damage taken to be redirected to the mob's parent, if one exists. A mob's parent is the entity that initially summoned the mob.
* Defaults to false
* Defaults to false
**Persistent: \[true/false\]**
**Persistent: \[true/false\]**
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@@ -153,7 +156,6 @@ These options are universal and will work regardless of the mobtype.
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@@ -153,7 +156,6 @@ These options are universal and will work regardless of the mobtype.
**PreventSunburn: \[true/false\]**
**PreventSunburn: \[true/false\]**
* Whether to prevent the mob from burning in the sun.
* Whether to prevent the mob from burning in the sun.
* Doesn't work on below Minecraft 1.13
* Defaults to false.
* Defaults to false.
**RepeatAllSkills: \[true/false\]**
**RepeatAllSkills: \[true/false\]**
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@@ -180,14 +182,14 @@ different mobtype.
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@@ -180,14 +182,14 @@ different mobtype.
#### Armor Stands
#### Armor Stands
**CanMove: \[true/false\] (4.9)**
**CanMove: \[true/false\] **
* Whether an armor stand can move or not.
* Whether an armor stand can move or not.
* Only applies to armor stand type mobs.
* Only applies to armor stand type mobs.
* Defaults to true.
* Defaults to true.
* Requires PaperSpigot
* Requires PaperSpigot
**CanTick: \[true/false\] (4.9)**
**CanTick: \[true/false\] **
* Whether an armor stand can tick or not.
* Whether an armor stand can tick or not.
* Only applies to armor stand type mobs.
* Only applies to armor stand type mobs.
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@@ -276,18 +278,18 @@ different mobtype.
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@@ -276,18 +278,18 @@ different mobtype.
#### Bees
#### Bees
**Anger: \[number\] (4.9)**
**Anger: \[number\] **
* Sets the time in ticks until bee anger ends.
* Sets the time in ticks until bee anger ends.
* If set to 0 the bee will not be angry.
* If set to 0 the bee will not be angry.
* Defaults to 0.
* Defaults to 0.
**HasNectar: \[true/false\] (4.9)**
**HasNectar: \[true/false\] **
* Whether the bee is carrying pollen.
* Whether the bee is carrying pollen.
* Defaults to false.
* Defaults to false.
**HasStung: \[true/false\] (4.9)**
**HasStung: \[true/false\] **
* Whether the bee has stung an entity.
* Whether the bee has stung an entity.
* Defaults to false.
* Defaults to false.
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@@ -326,7 +328,7 @@ different mobtype.
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@@ -326,7 +328,7 @@ different mobtype.
**PreventTeleport: \[true/false\]**
**PreventTeleport: \[true/false\]**
* Meant for Enderman but //might// work on other mobs. May break teleport skills!
* Meant for Endermen but //might// work on other mobs. May break teleport skills!
* Defaults to false.
* Defaults to false.
**HeldBlock: `[Material]`**
**HeldBlock: `[Material]`**
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@@ -337,7 +339,7 @@ different mobtype.
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@@ -337,7 +339,7 @@ different mobtype.
**Experience: \[Number\]**
**Experience: \[Number\]**
* Sets the amount of experience give by the experience orb mob (4.12 MM)
* Sets the amount of experience give by the experience orb mob.
* Defaults to 1
* Defaults to 1
#### Falling Blocks
#### Falling Blocks
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@@ -364,7 +366,7 @@ different mobtype.
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@@ -364,7 +366,7 @@ different mobtype.
#### Fox
#### Fox
**FoxType: \[Entity type\] (4.9)**
**FoxType: \[Entity type\] **
* Determines the type of the fox.
* Determines the type of the fox.
* Can be RED or SNOW
* Can be RED or SNOW
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@@ -372,12 +374,12 @@ different mobtype.
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@@ -372,12 +374,12 @@ different mobtype.
#### Hoglin
#### Hoglin
**ImmuneToZombification: \[true/false\] (4.10)**
**ImmuneToZombification: \[true/false\] **
* Whether or not the hoglin is immune to being zombified
* Whether or not the hoglin is immune to being zombified
* Defaults to false
* Defaults to false
**Huntable: \[true/false\] (4.10)**
**Huntable: \[true/false\] **
* Whether the hoglin is able to be hunted by piglins.
* Whether the hoglin is able to be hunted by piglins.
* Defaults to true
* Defaults to true
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@@ -431,7 +433,7 @@ different mobtype.
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@@ -431,7 +433,7 @@ different mobtype.
#### Ocelots
#### Ocelots
**Ocelot: \[type\] (4.9)**
**Ocelot: \[type\] **
* Sets the type of ocelot
* Sets the type of ocelot
* Types can be BLACK_CAT, RED_CAT, SIAMESE_CAT, WILD_OCELOT
* Types can be BLACK_CAT, RED_CAT, SIAMESE_CAT, WILD_OCELOT
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@@ -439,13 +441,13 @@ different mobtype.
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@@ -439,13 +441,13 @@ different mobtype.
#### Panda
#### Panda
**MainGene: \[Gene Type\] (4.9)**\*
**MainGene: \[Gene Type\] **\*
* Sets the main gene that the panda can pass on to it's offspring.
* Sets the main gene that the panda can pass on to it's offspring.
* Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN
* Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN
* Defaults to NORMAL
* Defaults to NORMAL
**HiddenGene: \[Gene Type\] (4.9)**\*
**HiddenGene: \[Gene Type\] **\*
* Sets the hidden gene that the panda can pass on to it's offspring.
* Sets the hidden gene that the panda can pass on to it's offspring.
* Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN
* Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN