Update Options authored by SharkGirl kunjang's avatar SharkGirl kunjang
...@@ -25,7 +25,7 @@ These options are universal and will work regardless of the mobtype. ...@@ -25,7 +25,7 @@ These options are universal and will work regardless of the mobtype.
* Equivalent of the NBT-tag "CustomNameVisible" * Equivalent of the NBT-tag "CustomNameVisible"
* Defaults to false. * Defaults to false.
**AttackSpeed: \[number\]** (2.4) **AttackSpeed: \[number\]**
* Sets the attack speed of the mob. * Sets the attack speed of the mob.
* Defaults to vanilla attack speed for the respective mobs. * Defaults to vanilla attack speed for the respective mobs.
...@@ -35,7 +35,7 @@ These options are universal and will work regardless of the mobtype. ...@@ -35,7 +35,7 @@ These options are universal and will work regardless of the mobtype.
* Sets permanent invisibility effect on the mob (No need for invisibility potions ~onSpawn). * Sets permanent invisibility effect on the mob (No need for invisibility potions ~onSpawn).
* Defaults to false. * Defaults to false.
**Collidable: \[true/false\]** (2.4) **Collidable: \[true/false\]**
* Whether the mob has collision. * Whether the mob has collision.
* Defaults to true. * Defaults to true.
...@@ -54,7 +54,7 @@ These options are universal and will work regardless of the mobtype. ...@@ -54,7 +54,7 @@ These options are universal and will work regardless of the mobtype.
* Also defines max range at which a target will aggro a player initially. * Also defines max range at which a target will aggro a player initially.
* Defaults to standard respective minecraft follow range * Defaults to standard respective minecraft follow range
**Glowing: \[true/false\]** (2.4) **Glowing: \[true/false\]**
* Whether the mob should permanently be glowing. * Whether the mob should permanently be glowing.
* Defaults to false. * Defaults to false.
...@@ -93,7 +93,7 @@ These options are universal and will work regardless of the mobtype. ...@@ -93,7 +93,7 @@ These options are universal and will work regardless of the mobtype.
* Most mobs default to movement speed of 0.2 * Most mobs default to movement speed of 0.2
* Values above 1 tend to make the mob difficult / impossible to fight. * Values above 1 tend to make the mob difficult / impossible to fight.
**NoAI: \[true/false\]** *(2.2.1)* **NoAI: \[true/false\]**
* Wether or not the mob should have AI. //Will override any settings specified in AIGoalSelectors!// * Wether or not the mob should have AI. //Will override any settings specified in AIGoalSelectors!//
* As opposed to AIGoalSelectors, this will work on Enderdragons and Withers. * As opposed to AIGoalSelectors, this will work on Enderdragons and Withers.
...@@ -105,7 +105,7 @@ These options are universal and will work regardless of the mobtype. ...@@ -105,7 +105,7 @@ These options are universal and will work regardless of the mobtype.
* If ImmunityTables are turned on for the mob, NoDamageTicks are per player as opposed to global. * If ImmunityTables are turned on for the mob, NoDamageTicks are per player as opposed to global.
* Defaults to 10. * Defaults to 10.
**NoGravity: \[true/false\]** (2.5, MC 1.10) **NoGravity: \[true/false\]**
* Whether the mob should not have gravity. * Whether the mob should not have gravity.
* Defaults to false. * Defaults to false.
...@@ -137,8 +137,6 @@ These options are universal and will work regardless of the mobtype. ...@@ -137,8 +137,6 @@ These options are universal and will work regardless of the mobtype.
* Prevents mobs killed by that MythicMob from dropping loot. * Prevents mobs killed by that MythicMob from dropping loot.
* Defaults to false. * Defaults to false.
* ''As of version 2.3 and before, this option will also prevent players from dropping their inventory upon death if killed by a mob with this option turned on. Do not use in combination with gamerule keepInventory false!''
* This is fixed in version 2.5.0
**PreventOtherDrops: \[true/false\]** **PreventOtherDrops: \[true/false\]**
...@@ -203,7 +201,6 @@ different mobtype. ...@@ -203,7 +201,6 @@ different mobtype.
* Whether an armor stand has arms or not. * Whether an armor stand has arms or not.
* Only applies to armor stand type mobs. * Only applies to armor stand type mobs.
* Defaults to false. * Defaults to false.
* Broken prior to 2.5.0
**HasBasePlate: \[true/false\] (4.9)** **HasBasePlate: \[true/false\] (4.9)**
...@@ -259,7 +256,7 @@ different mobtype. ...@@ -259,7 +256,7 @@ different mobtype.
* Only applies to armor stand type mobs. * Only applies to armor stand type mobs.
* Defaults to false. * Defaults to false.
**Pose:** (2.4.4) **Pose:**
- **Head: \[0,0,0\]** - **Head: \[0,0,0\]**
- **Body: \[0,0,0\]** - **Body: \[0,0,0\]**
...@@ -607,7 +604,7 @@ different mobtype. ...@@ -607,7 +604,7 @@ different mobtype.
#### Zombie Villagers #### Zombie Villagers
**Profession: \[type\]** (2.4) **Profession: \[type\]**
* Sets the type of the villager the zombie should represent. * Sets the type of the villager the zombie should represent.
* This option will also make the zombie turn into the respective villager type when being cured using potions. * This option will also make the zombie turn into the respective villager type when being cured using potions.
...@@ -648,7 +645,6 @@ Used for sheep and wolves. ...@@ -648,7 +645,6 @@ Used for sheep and wolves.
* Number between 0 and 15 * Number between 0 and 15
* Sets the wool color of sheep or the collar color of wolves * Sets the wool color of sheep or the collar color of wolves
* **NOTE: in MythicMobs 2.0.0 this has changed to a string value.**
* **The string is the name of the color you want. Ex: Color: RED** * **The string is the name of the color you want. Ex: Color: RED**
* [[http://minecraft.gamepedia.com/Wool|http://minecraft.gamepedia.com/Wool]] * [[http://minecraft.gamepedia.com/Wool|http://minecraft.gamepedia.com/Wool]]
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