@@ -25,7 +25,7 @@ These options are universal and will work regardless of the mobtype.
* Equivalent of the NBT-tag "CustomNameVisible"
* Defaults to false.
**AttackSpeed: \[number\]** (2.4)
**AttackSpeed: \[number\]**
* Sets the attack speed of the mob.
* Defaults to vanilla attack speed for the respective mobs.
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@@ -35,7 +35,7 @@ These options are universal and will work regardless of the mobtype.
* Sets permanent invisibility effect on the mob (No need for invisibility potions ~onSpawn).
* Defaults to false.
**Collidable: \[true/false\]** (2.4)
**Collidable: \[true/false\]**
* Whether the mob has collision.
* Defaults to true.
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@@ -54,7 +54,7 @@ These options are universal and will work regardless of the mobtype.
* Also defines max range at which a target will aggro a player initially.
* Defaults to standard respective minecraft follow range
**Glowing: \[true/false\]** (2.4)
**Glowing: \[true/false\]**
* Whether the mob should permanently be glowing.
* Defaults to false.
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@@ -93,7 +93,7 @@ These options are universal and will work regardless of the mobtype.
* Most mobs default to movement speed of 0.2
* Values above 1 tend to make the mob difficult / impossible to fight.
**NoAI: \[true/false\]***(2.2.1)*
**NoAI: \[true/false\]**
* Wether or not the mob should have AI. //Will override any settings specified in AIGoalSelectors!//
* As opposed to AIGoalSelectors, this will work on Enderdragons and Withers.
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@@ -105,7 +105,7 @@ These options are universal and will work regardless of the mobtype.
* If ImmunityTables are turned on for the mob, NoDamageTicks are per player as opposed to global.
* Defaults to 10.
**NoGravity: \[true/false\]** (2.5, MC 1.10)
**NoGravity: \[true/false\]**
* Whether the mob should not have gravity.
* Defaults to false.
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@@ -137,8 +137,6 @@ These options are universal and will work regardless of the mobtype.
* Prevents mobs killed by that MythicMob from dropping loot.
* Defaults to false.
* ''As of version 2.3 and before, this option will also prevent players from dropping their inventory upon death if killed by a mob with this option turned on. Do not use in combination with gamerule keepInventory false!''
* This is fixed in version 2.5.0
**PreventOtherDrops: \[true/false\]**
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@@ -203,7 +201,6 @@ different mobtype.
* Whether an armor stand has arms or not.
* Only applies to armor stand type mobs.
* Defaults to false.
* Broken prior to 2.5.0
**HasBasePlate: \[true/false\] (4.9)**
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@@ -259,7 +256,7 @@ different mobtype.
* Only applies to armor stand type mobs.
* Defaults to false.
**Pose:** (2.4.4)
**Pose:**
-**Head: \[0,0,0\]**
-**Body: \[0,0,0\]**
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@@ -607,7 +604,7 @@ different mobtype.
#### Zombie Villagers
**Profession: \[type\]** (2.4)
**Profession: \[type\]**
* Sets the type of the villager the zombie should represent.
* This option will also make the zombie turn into the respective villager type when being cured using potions.
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@@ -648,7 +645,6 @@ Used for sheep and wolves.
* Number between 0 and 15
* Sets the wool color of sheep or the collar color of wolves
* **NOTE: in MythicMobs 2.0.0 this has changed to a string value.**
* **The string is the name of the color you want. Ex: Color: RED**