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added PreventConversion option for zombies and skeletons
authored
Jul 21, 2024
by
Lxlp
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Mobs/Options.md
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@@ -248,6 +248,14 @@ Defaults to `false`.
PreventSunburn
:
true
```
#### PreventTransformation
Sets whether the mob should be prevented from being turned into other entities.
Defaults to
`true`
.
```
yaml
Options
:
PreventTransformation
:
false
```
#### PreventVanillaDamage
Cancels every instance of the mob dealing "regular" vanilla damage, canceling it.
Skills that triggers onAttack will still be executed.
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@@ -473,14 +481,12 @@ Defaults to `false`.
PreventJockeyMounts
:
true
```
#### PreventTransformation
Sets whether zombies should be prevented from being turned into pigmen/drowned.
Only works for Zombies.
Defaults to
`true`
.
#### PreventConversion
Prevents the Zombie from being converted into other types of zombies.
Defaults to
`false`
.
```
yaml
Options
:
Prevent
Transformat
ion
:
fals
e
Prevent
Convers
ion
:
tru
e
```
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@@ -1223,6 +1229,17 @@ Defaults to `false`.
```
## Skeleton
#### PreventConversion
Prevents the Skeleton from being converted into other types of skeletons.
Defaults to
`false`
.
```
yaml
Options
:
PreventConversion
:
true
```
### Snow Golem
## Derp
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