Update Levels authored by Lxlp's avatar Lxlp
......@@ -50,6 +50,7 @@ Mob levels (for random-spawned mobs) can automatically be set by the plugin by s
ScalingEquations:
Health: V * ((1.05)^(L-1))
Damage: V * ((1.05)^(L-1))
Scale: V
# Alternate legacy method of scaling mobs attributes
DefaultLevelModifiers:
Health: 0.1
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