Fixed typo and updated formatting authored by Amy's avatar Amy
...@@ -13,7 +13,7 @@ mechanic](/skills/mechanics/setlevel). ...@@ -13,7 +13,7 @@ mechanic](/skills/mechanics/setlevel).
This page will only be covering the basics, a future guides/examples This page will only be covering the basics, a future guides/examples
section may include more in-depth tutorials later on. section may include more in-depth tutorials later on.
```yaml
Zombie: Zombie:
MobType: zombie MobType: zombie
Health: 100 Health: 100
...@@ -26,7 +26,7 @@ section may include more in-depth tutorials later on. ...@@ -26,7 +26,7 @@ section may include more in-depth tutorials later on.
LevelModifiers: LevelModifiers:
Health: 5 Health: 5
Damage: 0.5 Damage: 0.5
```
LevelModifiers LevelModifiers
-------------- --------------
...@@ -49,7 +49,7 @@ World Scaling ...@@ -49,7 +49,7 @@ World Scaling
------------- -------------
Mob levels (for random-spawned mobs) can automatically be set by the plugin by specifying world scaling settings in the config.yml located in */MythicMobs*/. Setting it up is simple. By default the section for scaling in your config.yml should look something like this: Mob levels (for random-spawned mobs) can automatically be set by the plugin by specifying world scaling settings in the config.yml located in */MythicMobs*/. Setting it up is simple. By default the section for scaling in your config.yml should look something like this:
```yaml
Scaling: Scaling:
Default: Default:
Enabled: false Enabled: false
...@@ -60,10 +60,10 @@ Mob levels (for random-spawned mobs) can automatically be set by the plugin by s ...@@ -60,10 +60,10 @@ Mob levels (for random-spawned mobs) can automatically be set by the plugin by s
world2_nether: world2_nether:
Enabled: false Enabled: false
PerBlocksFromSpawn: 150 PerBlocksFromSpawn: 150
```
The above examples shows different worlds with different levels of scaling. Using "world2" as an example, the levels for randomspawnmed mobs would look something like this: The above examples shows different worlds with different levels of scaling. Using "world2" as an example, the levels for randomspawnmed mobs would look something like this:
- Lvel 0 in the white area (0-249 blocks from spawn). - Level 0 in the white area (0-249 blocks from spawn).
- Level 1 in the tan area (250-499 blocks distance). - Level 1 in the tan area (250-499 blocks distance).
- Level 2 in the yellow area (500-749 blocks distance). - Level 2 in the yellow area (500-749 blocks distance).
- Level 3 in the orange area (750-999 blocks distance). - Level 3 in the orange area (750-999 blocks distance).
... ...
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