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Create Mobs/Equipment
authored
Aug 11, 2020
by
Jacob Epstein
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Mobs/Equipment.md
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The Equipment section in a mob config is a special droptable that
defines what kind of equipment the mob will spawn with. The equipment
will only be applied to the mob when it spawns or during a reload, and
can be changed afterwards by using the
[
Equip
mechanic
](
/skills/mechanics/equip
)
.
If you want your mob to not wear any kind of equipment, you can use the
option "PreventRandomEquipment". See
[
Mob
Options
](
/databases/mobs/options
)
. An alternative to using that option
is to equip your mob with
*dummy items*
. Such items need have the item
ID AIR.
Equipment is a special type of droptable and can reference other
droptables, allowing you to use drop conditions to create advanced
equipment sets. If you define the slot in a droptable and reference it
normally in the Equipment section (or equip skill), the mob will "equip"
the drops instead of dropping them.
Syntax
------
internal_mobname:
Type:
<mobtype>
Equipment:
-
<item>
<slot>
-
<item>
<slot>
-
...
**<item>**
Can be either the name of a
[
MythicMobs item
](
/databases/items/overview
)
or a vanilla item.
**<slot>**
Defines the slot on the mob that item should be carried on.
| Slot | Description |
|---------|-------------------------------------------------------------------------------------------------------------|
| HEAD | The head slot. Apart from regular helmets can be any blocktype or player head. Most will render accurately. |
| CHEST | The chest slot. Will only render chestplates, but will carry any items. |
| LEGS | The leg slot. Will only render leggings, but will carry any items. |
| FEET | The feet slot. Will only render boots, but will carry any items. |
| HAND | The mainhand slot. Will render any type of item. |
| OFFHAND | The offhand slot, introduced in MC 1.9. Will render any type of item. |
Examples
--------
awesome_boss:
Type: pig_zombie
Equipment:
-
awesome_boss_helmet:4
-
diamond_sword:0