| Model | The resource location of the equipment model to use when equipped. If a namespace is not used, it will default to `minecraft:` | |
| Model | The resource location of the equipment model to use when equipped. If a namespace is not used, it will default to `minecraft:` | |
| Slot | The [slot](/Skills/EquipSlot) to put the item on. If not specified, the plugin will try to "guess" it based on whether the base material contains any of the following strings: `_HELMET`, `_CHESTPLATE`, `_LEGGINGS` or`_BOOTS` | |
| Slot | The [slot](/Skills/EquipSlot) to put the item on. If not specified, the plugin will try to "guess" it based on whether the base material contains any of the following strings: `_HELMET`, `_CHESTPLATE`, `_LEGGINGS`,`_BOOTS`or `SHIELD`| |
| CameraOverlay | The resource location of the overlay texture to use when equipped. If a namespace is not used, it will default to `minecraft:` | |
| CameraOverlay | The resource location of the overlay texture to use when equipped. If a namespace is not used, it will default to `minecraft:` | |
| Dispensable | Whether the item can be dispensed by using a dispenser | true |
| Dispensable | Whether the item can be dispensed by using a dispenser | true |
| Swappable | Whether the item can be equipped into the relevant slot by right-clicking | true |
| Swappable | Whether the item can be equipped into the relevant slot by right-clicking | true |