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Enchantments
============
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The enchantments attribute is used to apply enchantments to items made
using MythicMobs. Any of these can be put on any item and can exceed
natural enchantment-level limits set by Minecraft. Some enchantments may
not have any effects at all if put onto items that they weren't made
for.
Syntax
------
internal_itemname:
Id:
<item>
Enchantments:
-
<enchantment>
:
<level>
-
<enchantment>
:
<level>
-
...
**<enchantment>**
Type of enchantment to be applied to the specified item.
**<level>**
The level of the specified enchantment.
lethal_pickaxe:
Id: diamond_pickaxe
Enchantments:
- DAMAGE_ALL:3
- KNOCKBACK:1
Available Enchantments
----------------------
This is a list of all enchantments currently available in MythicMobs for
application on items.
These use the Bukkit Enum for Enchantments, found here:
<https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html>
**ARROW\_DAMAGE**
-
*Power*
-
Used on bows.
-
Provides extra base damage when shooting arrows from bows.
-
Use this rather than "Damage: " option to increase damage for bows.
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**ARROW\_FIRE**
-
*Flame*
-
Used on bows.
-
Sets target on fire.
**ARROW\_KNOCKBACK**
-
*Punch*
-
Used on bows.
-
Knock mob back further.
-
Can knockback mobs with 100% KnockbackResistance
**ARROW\_INFINITE**
-
*Infinity*
-
Used on bows.
-
Bow doesn't use arrows (need one arrow in inventory)
-
Same effect on all levels.
**DAMAGE\_ALL**
-
*Sharpness*
-
Used on melee weapons.
-
Increases damage with melee weapons to all mobs.
-
Adds 1.25 damage per level.
**DAMAGE\_ARTHROPODS**
-
*Bane of Arthropods*
-
Used on melee weapons.
-
Increases damage with melee weapons to spiders, cave spiders,
silverfish
-
Adds 2.5 damage per level.
**DAMAGE\_UNDEAD**
-
*Smite*
-
Used on melee weapons.
-
Increases damage with melee weapons to undead
-
Adds 2.5 damage per level.
**CHANNELING**
-
*Channeling*
-
Used on tridents.
-
If raining, strikes with lightning on impact with mob.
-
1 level max.
**SWEEPING\_EDGE**
-
*Sweping Edge*
-
Used on swords.
-
Increases the damage from sword sweep attacks.
-
Higher damage per level.
**DIG\_SPEED**
-
*Efficiency*
-
Used on tools.
-
Increase dig speed by 30% over previous level.
**DURABILITY**
-
*Unbreaking*
-
Used on all items that have durability.
-
For most items (other than armor) lasts Level + 1 times as long
-
For armor, lasts 25%/36%/43% longer.
**MENDING**
-
*Mending*
-
Used on all items that have durability.
-
Repairs item using picked up XP.
-
2 durability per XP.
**FIRE\_ASPECT**
-
*Fire Aspect*
-
Used on melee weapons.
-
Adds 3 burn ticks per level to melee weapons.
**IMPALING**
-
*Impaling*
-
Used on melee weapons.
-
Deals extra damage to
[
aquatic
](
https://minecraft.gamepedia.com/Mob#Underwater_Mobs
)
mobs
.
-
Does more damage per level.
**KNOCKBACK**
-
*Knockback*
-
Used on melee weapons.
-
Adds additional knockback to melee attacks. (Can knockback mobs with
100% KnockbackResistance)
**LOOT\_BONUS\_BLOCKS**
-
*Fortune*
-
Used on axes, shovels and pickaxes.
-
Increase chances of looting multiple rare blocks or rare items from
blocks.
**LOOT\_BONUS\_MOBS**
-
*Looting*
-
Used on melee weapons.
-
Increases maximum loot by 1 per level.
-
Increase chance for rare loot by 0.5% per level
-
At least 3 levels.
**LOYALTY**
-
*Loyalty*
-
Used on tridents.
-
Causes the trident to return when thrown.
-
At least 3 levels (uncertain what higher levels do).
**OXYGEN**
-
*Respiration*
-
Used on helmets.
-
Increase breathing time by 15 per level, decreases suffocation
damage and improves underwater vision
-
At least 3 levels
**PROTECTION\_ENVIRONMENTAL**
-
*Protection*
-
Used on armor.
-
Protects against all damage taken after normal armor is taken into
account.
-
At least 4 levels
**PROTECTION\_FALL**
-
*Feather Falling*
-
Used on boots.
-
Protects against fall damage taken after normal armor is taken into
account.
-
At least 4 levels
**PROTECTION\_FIRE**
-
*Fire Protection*
-
Used on armor.
-
Protects against fire damage taken after normal armor is taken into
account.
-
Reduces burn duration
-
At least 4 levels
**PROTECTION\_PROJECTILE**
-
*Projectile Protection*
-
Used on armor.
-
Protects against projectile damage taken after normal armor is taken
into account.
-
At least 4 levels
**PROTECTION\_EXPLOSIONS**
-
*Blast Protection*
-
Used on armor.
-
Protects against explosive damage taken after normal armor is taken
into account.
-
Reduces knockback from explosions.
-
At least 4 levels
**RIPTIDE**
-
*Riptide*
-
Used on tridents.
-
If raining or in water, launches player in direction of thrown
trident.
-
Higher levels increase speed.
**SILK\_TOUCH**
-
*Silk Touch*
-
Used on tools.
-
Allows player to obtain items which normally can't be obtained.
-
Same effect on all levels.
**THORNS**
-
*Thorns*
-
Used on armor.
-
Level X 15% chance of inflicting attacker for 1 to 4 damage.
-
Does not stack on multiple pieces.
**WATER\_WORKER**
-
*Aqua Affinity*
-
Used on helmets.
-
Allows player to break bricks underwater at regular speed.
**DEPTH\_STRIDER**
-
*Depth Strider*
-
Used on boots.
-
Allows player to move faster in water.
**FROST\_WALKER**
-
*Frost Walker*
-
Used on boots.
-
Freezes water under the players feet.
-
Increases radius with higher levels.
**BINDING\_CURSE**
-
*Curse of Binding*
-
Used on most items.
-
Items with curse can't be removed. (Except by dying)
**VANISHING\_CURSE**
-
*Curse of Vanishing*
-
Used on most items.
-
Items with curse vanish when player dies.
**MULTSHOT**
-
*Multishot*
-
Used on crossbows.
-
Fires 3 arrows as opposed to 1.
-
NOTE: Due to a Mojang issue, you must use "MULTSHOT" as opposed to
"MULTISHOT" when applying the enchant.