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Enchantments · Changes

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Enchantments
============
<img src="http://fs5.directupload.net/images/160308/2v6menmv.jpg" width="500" height="150" alt="http://fs5.directupload.net/images/160308/2v6menmv.jpg" />
The enchantments attribute is used to apply enchantments to items made
using MythicMobs. Any of these can be put on any item and can exceed
natural enchantment-level limits set by Minecraft. Some enchantments may
not have any effects at all if put onto items that they weren't made
for.
Syntax
------
internal_itemname:
Id: <item>
Enchantments:
- <enchantment>:<level>
- <enchantment>:<level>
- ...
**&lt;enchantment&gt;**
Type of enchantment to be applied to the specified item.
**&lt;level&gt;**
The level of the specified enchantment.
lethal_pickaxe:
Id: diamond_pickaxe
Enchantments:
- DAMAGE_ALL:3
- KNOCKBACK:1
Available Enchantments
----------------------
This is a list of all enchantments currently available in MythicMobs for
application on items.
These use the Bukkit Enum for Enchantments, found here:
<https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html>
**ARROW\_DAMAGE**
- *Power*
- Used on bows.
- Provides extra base damage when shooting arrows from bows.
- Use this rather than "Damage: " option to increase damage for bows.
<img src="/databases/items/e_1.png" class="align-center" width="300" alt="databases/items/e_1.png" />
**ARROW\_FIRE**
- *Flame*
- Used on bows.
- Sets target on fire.
**ARROW\_KNOCKBACK**
- *Punch*
- Used on bows.
- Knock mob back further.
- Can knockback mobs with 100% KnockbackResistance
**ARROW\_INFINITE**
- *Infinity*
- Used on bows.
- Bow doesn't use arrows (need one arrow in inventory)
- Same effect on all levels.
**DAMAGE\_ALL**
- *Sharpness*
- Used on melee weapons.
- Increases damage with melee weapons to all mobs.
- Adds 1.25 damage per level.
**DAMAGE\_ARTHROPODS**
- *Bane of Arthropods*
- Used on melee weapons.
- Increases damage with melee weapons to spiders, cave spiders,
silverfish
- Adds 2.5 damage per level.
**DAMAGE\_UNDEAD**
- *Smite*
- Used on melee weapons.
- Increases damage with melee weapons to undead
- Adds 2.5 damage per level.
**CHANNELING**
- *Channeling*
- Used on tridents.
- If raining, strikes with lightning on impact with mob.
- 1 level max.
**SWEEPING\_EDGE**
- *Sweping Edge*
- Used on swords.
- Increases the damage from sword sweep attacks.
- Higher damage per level.
**DIG\_SPEED**
- *Efficiency*
- Used on tools.
- Increase dig speed by 30% over previous level.
**DURABILITY**
- *Unbreaking*
- Used on all items that have durability.
- For most items (other than armor) lasts Level + 1 times as long
- For armor, lasts 25%/36%/43% longer.
**MENDING**
- *Mending*
- Used on all items that have durability.
- Repairs item using picked up XP.
- 2 durability per XP.
**FIRE\_ASPECT**
- *Fire Aspect*
- Used on melee weapons.
- Adds 3 burn ticks per level to melee weapons.
**IMPALING**
- *Impaling*
- Used on melee weapons.
- Deals extra damage to
[aquatic](https://minecraft.gamepedia.com/Mob#Underwater_Mobs) mobs
.
- Does more damage per level.
**KNOCKBACK**
- *Knockback*
- Used on melee weapons.
- Adds additional knockback to melee attacks. (Can knockback mobs with
100% KnockbackResistance)
**LOOT\_BONUS\_BLOCKS**
- *Fortune*
- Used on axes, shovels and pickaxes.
- Increase chances of looting multiple rare blocks or rare items from
blocks.
**LOOT\_BONUS\_MOBS**
- *Looting*
- Used on melee weapons.
- Increases maximum loot by 1 per level.
- Increase chance for rare loot by 0.5% per level
- At least 3 levels.
**LOYALTY**
- *Loyalty*
- Used on tridents.
- Causes the trident to return when thrown.
- At least 3 levels (uncertain what higher levels do).
**OXYGEN**
- *Respiration*
- Used on helmets.
- Increase breathing time by 15 per level, decreases suffocation
damage and improves underwater vision
- At least 3 levels
**PROTECTION\_ENVIRONMENTAL**
- *Protection*
- Used on armor.
- Protects against all damage taken after normal armor is taken into
account.
- At least 4 levels
**PROTECTION\_FALL**
- *Feather Falling*
- Used on boots.
- Protects against fall damage taken after normal armor is taken into
account.
- At least 4 levels
**PROTECTION\_FIRE**
- *Fire Protection*
- Used on armor.
- Protects against fire damage taken after normal armor is taken into
account.
- Reduces burn duration
- At least 4 levels
**PROTECTION\_PROJECTILE**
- *Projectile Protection*
- Used on armor.
- Protects against projectile damage taken after normal armor is taken
into account.
- At least 4 levels
**PROTECTION\_EXPLOSIONS**
- *Blast Protection*
- Used on armor.
- Protects against explosive damage taken after normal armor is taken
into account.
- Reduces knockback from explosions.
- At least 4 levels
**RIPTIDE**
- *Riptide*
- Used on tridents.
- If raining or in water, launches player in direction of thrown
trident.
- Higher levels increase speed.
**SILK\_TOUCH**
- *Silk Touch*
- Used on tools.
- Allows player to obtain items which normally can't be obtained.
- Same effect on all levels.
**THORNS**
- *Thorns*
- Used on armor.
- Level X 15% chance of inflicting attacker for 1 to 4 damage.
- Does not stack on multiple pieces.
**WATER\_WORKER**
- *Aqua Affinity*
- Used on helmets.
- Allows player to break bricks underwater at regular speed.
**DEPTH\_STRIDER**
- *Depth Strider*
- Used on boots.
- Allows player to move faster in water.
**FROST\_WALKER**
- *Frost Walker*
- Used on boots.
- Freezes water under the players feet.
- Increases radius with higher levels.
**BINDING\_CURSE**
- *Curse of Binding*
- Used on most items.
- Items with curse can't be removed. (Except by dying)
**VANISHING\_CURSE**
- *Curse of Vanishing*
- Used on most items.
- Items with curse vanish when player dies.
**MULTSHOT**
- *Multishot*
- Used on crossbows.
- Fires 3 arrows as opposed to 1.
- NOTE: Due to a Mojang issue, you must use "MULTSHOT" as opposed to
"MULTISHOT" when applying the enchant.
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