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Update Enchantments
authored
Sep 01, 2021
by
Woodyso
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Items/Enchantments.md
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@@ -39,14 +39,14 @@ application on items.
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Used on bows.
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Provides extra base damage when shooting arrows from bows.
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Use this rather than "Damage: " option to increase damage for bows.
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Vanilla Max: 5
**ARROW\_FIRE**
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"Flame"
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Used on bows.
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Sets target on fire.
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Vanilla Max: 1
**ARROW\_KNOCKBACK**
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@@ -54,13 +54,14 @@ application on items.
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Used on bows.
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Knock mob back further.
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Can knockback mobs with 100% KnockbackResistance
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Vanilla Max: 2
**ARROW\_INFINITE**
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"Infinity"
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Used on bows.
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Bow doesn't use arrows (need one arrow in inventory)
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Same effect on all levels.
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Vanilla Max: 1
**DAMAGE\_ALL**
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@@ -68,6 +69,7 @@ application on items.
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Used on melee weapons.
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Increases damage with melee weapons to all mobs.
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Adds 1.25 damage per level.
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Vanilla Max: 5
**DAMAGE\_ARTHROPODS**
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@@ -76,6 +78,7 @@ application on items.
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Increases damage with melee weapons to spiders, cave spiders,
silverfish
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Adds 2.5 damage per level.
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Vanilla Max: 5
**DAMAGE\_UNDEAD**
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@@ -83,13 +86,14 @@ silverfish
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Used on melee weapons.
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Increases damage with melee weapons to undead
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Adds 2.5 damage per level.
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Vanilla Max: 3
**CHANNELING**
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"Channeling"
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Used on tridents.
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If raining, strikes with lightning on impact with mob.
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1 level max.
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Vanilla Max: 1
**SWEEPING\_EDGE**
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@@ -97,12 +101,14 @@ silverfish
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Used on swords.
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Increases the damage from sword sweep attacks.
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Higher damage per level.
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Vanilla Max: 3
**DIG\_SPEED**
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"Efficiency"
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Used on tools.
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Increase dig speed by 30% over previous level.
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Vanilla Max: 5
**DURABILITY**
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@@ -110,6 +116,7 @@ silverfish
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Used on all items that have durability.
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For most items (other than armor) lasts Level + 1 times as long
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For armor, lasts 25%/36%/43% longer.
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Vanilla Max: 3
**MENDING**
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@@ -117,12 +124,14 @@ silverfish
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Used on all items that have durability.
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Repairs item using picked up XP.
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2 durability per XP.
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Vanilla Max: 1
**FIRE\_ASPECT**
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"Fire Aspect"
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Used on melee weapons.
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Adds 3 burn ticks per level to melee weapons.
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Vanilla Max: 2
**IMPALING**
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@@ -132,6 +141,7 @@ silverfish
[
aquatic
](
https://minecraft.gamepedia.com/Mob#Underwater_Mobs
)
mobs
.
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Does more damage per level.
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Vanilla Max: 5
**KNOCKBACK**
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@@ -139,6 +149,7 @@ silverfish
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Used on melee weapons.
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Adds additional knockback to melee attacks. (Can knockback mobs with
100% KnockbackResistance)
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Vanilla Max: 2
**LOOT\_BONUS\_BLOCKS**
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@@ -146,6 +157,7 @@ silverfish
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Used on axes, shovels and pickaxes.
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Increase chances of looting multiple rare blocks or rare items from
blocks.
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Vanilla Max: 3
**LOOT\_BONUS\_MOBS**
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@@ -153,14 +165,14 @@ blocks.
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Used on melee weapons.
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Increases maximum loot by 1 per level.
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Increase chance for rare loot by 0.5% per level
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At least 3 levels.
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Vanilla Max: 3
**LOYALTY**
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"Loyalty"
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Used on tridents.
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Causes the trident to return when thrown.
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At least 3 levels (uncertain what higher levels do).
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Vanilla Max: 3
**OXYGEN**
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@@ -168,7 +180,7 @@ blocks.
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Used on helmets.
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Increase breathing time by 15 per level, decreases suffocation
damage and improves underwater vision
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At least 3 levels
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Vanilla Max: 3
**PROTECTION\_ENVIRONMENTAL**
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@@ -176,7 +188,7 @@ damage and improves underwater vision
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Used on armor.
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Protects against all damage taken after normal armor is taken into
account.
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At least 4 levels
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Vanilla Max: 4
**PROTECTION\_FALL**
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@@ -184,7 +196,7 @@ account.
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Used on boots.
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Protects against fall damage taken after normal armor is taken into
account.
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At least 4 levels
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Vanilla Max: 4
**PROTECTION\_FIRE**
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@@ -193,7 +205,7 @@ account.
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Protects against fire damage taken after normal armor is taken into
account.
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Reduces burn duration
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At least 4 levels
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Vanilla Max: 4
**PROTECTION\_PROJECTILE**
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@@ -201,7 +213,7 @@ account.
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Used on armor.
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Protects against projectile damage taken after normal armor is taken
into account.
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At least 4 levels
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Vanilla Max: 4
**PROTECTION\_EXPLOSIONS**
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@@ -210,7 +222,7 @@ into account.
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Protects against explosive damage taken after normal armor is taken
into account.
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Reduces knockback from explosions.
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At least 4 levels
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Vanilla Max: 4
**RIPTIDE**
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@@ -219,6 +231,7 @@ into account.
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If raining or in water, launches player in direction of thrown
trident.
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Higher levels increase speed.
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Vanilla Max: 3
**SILK\_TOUCH**
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@@ -226,6 +239,7 @@ trident.
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Used on tools.
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Allows player to obtain items which normally can't be obtained.
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Same effect on all levels.
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Vanilla Max: 1
**THORNS**
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@@ -233,18 +247,21 @@ trident.
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Used on armor.
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```Level X 15%```
chance of inflicting attacker for 1 to 4 damage.
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Does not stack on multiple pieces.
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Vanilla Max: 3
**WATER\_WORKER**
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"Aqua Affinity"
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Used on helmets.
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Allows player to break bricks underwater at regular speed.
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Allows player to break blocks underwater at regular speed.
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Vanilla Max: 1
**DEPTH\_STRIDER**
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"Depth Strider"
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Used on boots.
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Allows player to move faster in water.
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Vanilla Max: 3
**FROST\_WALKER**
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@@ -252,39 +269,43 @@ trident.
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Used on boots.
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Freezes water under the players feet.
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Increases radius with higher levels.
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Vanilla Max: 2
**BINDING\_CURSE**
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"Curse of Binding"
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Used on most items.
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Items with curse can't be removed. (Except by dying)
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Vanilla Max: 1
**VANISHING\_CURSE**
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*Curse of Vanishing*
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Used on most items.
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Items with curse vanish when player dies.
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Vanilla Max: 1
**MULTISHOT**
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"Multishot"
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Used on crossbows.
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Fires 3 arrows as opposed to 1.
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Vanilla Max: 1
**PIERCING**
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"Piercing"
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Crossbow projectiles pierce entities.
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At least 4 levels
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Vanilla Max: 4
**QUICK_CHARGE**
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"Quick Charge"
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Charges crossbows quickly.
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At least 3 levels
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Vanilla Max: 3
**SOUL_SPEED**
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"Soul Speed"
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Walk quicker on soul blocks.
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At least 3 levels.
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Vanilla Max: 3
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