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Update Enchantments
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Oct 11, 2024
by
Lxlp
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Items/Enchantments.md
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@@ -18,13 +18,13 @@ Type of enchantment to be applied to the specified item.
**\<level>**
The level of the specified enchantment.
Available Enchantments
----------------------
## Available Enchantments
A list of available
[
enchantments
](
https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
)
can be found on spigot javadocs
Example
-------
Enchantments can also be added via the
`namespace:enchant_name`
syntax, if there are other providers
## Example
```
yml
lethal_pickaxe
:
Id
:
diamond_pickaxe
...
...
@@ -32,283 +32,3 @@ lethal_pickaxe:
-
DAMAGE_ALL
3
-
KNOCKBACK 1
```
\ No newline at end of file
<!--
**ARROW\_DAMAGE**
-
"Power"
-
Used on bows.
-
Provides extra base damage when shooting arrows from bows.
-
Use this rather than "Damage: " option to increase damage for bows.
-
Vanilla Max: 5
**ARROW\_FIRE**
-
"Flame"
-
Used on bows.
-
Sets target on fire.
-
Vanilla Max: 1
**ARROW\_KNOCKBACK**
-
"Punch"
-
Used on bows.
-
Knock mob back further.
-
Can knockback mobs with 100% KnockbackResistance
-
Vanilla Max: 2
**ARROW\_INFINITE**
-
"Infinity"
-
Used on bows.
-
Bow doesn't use arrows (need one arrow in inventory)
-
Vanilla Max: 1
**DAMAGE\_ALL**
-
"Sharpness"
-
Used on melee weapons.
-
Increases damage with melee weapons to all mobs.
-
Adds 1.25 damage per level.
-
Vanilla Max: 5
**DAMAGE\_ARTHROPODS**
-
"Bane of Arthropods"
-
Used on melee weapons.
-
Increases damage with melee weapons to spiders, cave spiders,
silverfish
-
Adds 2.5 damage per level.
-
Vanilla Max: 5
**DAMAGE\_UNDEAD**
-
"Smite"
-
Used on melee weapons.
-
Increases damage with melee weapons to undead
-
Adds 2.5 damage per level.
-
Vanilla Max: 3
**CHANNELING**
-
"Channeling"
-
Used on tridents.
-
If raining, strikes with lightning on impact with mob.
-
Vanilla Max: 1
**SWEEPING\_EDGE**
-
"Sweeping Edge"
-
Used on swords.
-
Increases the damage from sword sweep attacks.
-
Higher damage per level.
-
Vanilla Max: 3
**DIG\_SPEED**
-
"Efficiency"
-
Used on tools.
-
Increase dig speed by 30% over previous level.
-
Vanilla Max: 5
**DURABILITY**
-
"Unbreaking"
-
Used on all items that have durability.
-
For most items (other than armor) lasts Level + 1 times as long
-
For armor, lasts 25%/36%/43% longer.
-
Vanilla Max: 3
**MENDING**
-
"Mending"
-
Used on all items that have durability.
-
Repairs item using picked up XP.
-
2 durability per XP.
-
Vanilla Max: 1
**FIRE\_ASPECT**
-
"Fire Aspect"
-
Used on melee weapons.
-
Adds 3 burn ticks per level to melee weapons.
-
Vanilla Max: 2
**IMPALING**
-
"Impaling"
-
Used on melee weapons.
-
Deals extra damage to
[
aquatic
](
https://minecraft.gamepedia.com/Mob#Underwater_Mobs
)
mobs
.
-
Does more damage per level.
-
Vanilla Max: 5
**KNOCKBACK**
-
"Knockback"
-
Used on melee weapons.
-
Adds additional knockback to melee attacks. (Can knockback mobs with
100% KnockbackResistance)
-
Vanilla Max: 2
**LOOT\_BONUS\_BLOCKS**
-
"Fortune"
-
Used on axes, shovels and pickaxes.
-
Increase chances of looting multiple rare blocks or rare items from
blocks.
-
Vanilla Max: 3
**LOOT\_BONUS\_MOBS**
-
"Looting"
-
Used on melee weapons.
-
Increases maximum loot by 1 per level.
-
Increase chance for rare loot by 0.5% per level
-
Vanilla Max: 3
**LOYALTY**
-
"Loyalty"
-
Used on tridents.
-
Causes the trident to return when thrown.
-
Vanilla Max: 3
**OXYGEN**
-
"Respiration"
-
Used on helmets.
-
Increase breathing time by 15 per level, decreases suffocation
damage and improves underwater vision
-
Vanilla Max: 3
**PROTECTION\_ENVIRONMENTAL**
-
"Protection"
-
Used on armor.
-
Protects against all damage taken after normal armor is taken into
account.
-
Vanilla Max: 4
**PROTECTION\_FALL**
-
"Feather Falling"
-
Used on boots.
-
Protects against fall damage taken after normal armor is taken into
account.
-
Vanilla Max: 4
**PROTECTION\_FIRE**
-
"Fire Protection"
-
Used on armor.
-
Protects against fire damage taken after normal armor is taken into
account.
-
Reduces burn duration
-
Vanilla Max: 4
**PROTECTION\_PROJECTILE**
-
"Projectile Protection"
-
Used on armor.
-
Protects against projectile damage taken after normal armor is taken
into account.
-
Vanilla Max: 4
**PROTECTION\_EXPLOSIONS**
-
"Blast Protection"
-
Used on armor.
-
Protects against explosive damage taken after normal armor is taken
into account.
-
Reduces knockback from explosions.
-
Vanilla Max: 4
**RIPTIDE**
-
"Riptide"
-
Used on tridents.
-
If raining or in water, launches player in direction of thrown
trident.
-
Higher levels increase speed.
-
Vanilla Max: 3
**SILK\_TOUCH**
-
"Silk Touch"
-
Used on tools.
-
Allows player to obtain items which normally can't be obtained.
-
Same effect on all levels.
-
Vanilla Max: 1
**THORNS**
-
"Thorns"
-
Used on armor.
-
```Level X 15%```
chance of inflicting attacker for 1 to 4 damage.
-
Does not stack on multiple pieces.
-
Vanilla Max: 3
**WATER\_WORKER**
-
"Aqua Affinity"
-
Used on helmets.
-
Allows player to break blocks underwater at regular speed.
-
Vanilla Max: 1
**DEPTH\_STRIDER**
-
"Depth Strider"
-
Used on boots.
-
Allows player to move faster in water.
-
Vanilla Max: 3
**FROST\_WALKER**
-
"Frost Walker"
-
Used on boots.
-
Freezes water under the players feet.
-
Increases radius with higher levels.
-
Vanilla Max: 2
**BINDING\_CURSE**
-
"Curse of Binding"
-
Used on most items.
-
Items with curse can't be removed. (Except by dying)
-
Vanilla Max: 1
**VANISHING\_CURSE**
-
*Curse of Vanishing*
-
Used on most items.
-
Items with curse vanish when player dies.
-
Vanilla Max: 1
**MULTISHOT**
-
"Multishot"
-
Used on crossbows.
-
Fires 3 arrows as opposed to 1.
-
Vanilla Max: 1
**PIERCING**
-
"Piercing"
-
Crossbow projectiles pierce entities.
-
Vanilla Max: 4
**QUICK_CHARGE**
-
"Quick Charge"
-
Charges crossbows quickly.
-
Vanilla Max: 3
**SOUL_SPEED**
-
"Soul Speed"
-
Walk quicker on soul blocks.
-
Vanilla Max: 3
-->
\ No newline at end of file