... | @@ -18,13 +18,13 @@ Type of enchantment to be applied to the specified item. |
... | @@ -18,13 +18,13 @@ Type of enchantment to be applied to the specified item. |
|
**\<level>**
|
|
**\<level>**
|
|
The level of the specified enchantment.
|
|
The level of the specified enchantment.
|
|
|
|
|
|
Available Enchantments
|
|
## Available Enchantments
|
|
----------------------
|
|
|
|
|
|
|
|
A list of available [enchantments](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html) can be found on spigot javadocs
|
|
A list of available [enchantments](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html) can be found on spigot javadocs
|
|
|
|
|
|
Example
|
|
Enchantments can also be added via the `namespace:enchant_name` syntax, if there are other providers
|
|
-------
|
|
|
|
|
|
## Example
|
|
```yml
|
|
```yml
|
|
lethal_pickaxe:
|
|
lethal_pickaxe:
|
|
Id: diamond_pickaxe
|
|
Id: diamond_pickaxe
|
... | @@ -32,283 +32,3 @@ lethal_pickaxe: |
... | @@ -32,283 +32,3 @@ lethal_pickaxe: |
|
- DAMAGE_ALL 3
|
|
- DAMAGE_ALL 3
|
|
- KNOCKBACK 1
|
|
- KNOCKBACK 1
|
|
``` |
|
``` |
|
|
|
\ No newline at end of file |
|
|
|
|
|
<!--
|
|
|
|
**ARROW\_DAMAGE**
|
|
|
|
|
|
|
|
- "Power"
|
|
|
|
- Used on bows.
|
|
|
|
- Provides extra base damage when shooting arrows from bows.
|
|
|
|
- Use this rather than "Damage: " option to increase damage for bows.
|
|
|
|
- Vanilla Max: 5
|
|
|
|
|
|
|
|
**ARROW\_FIRE**
|
|
|
|
|
|
|
|
- "Flame"
|
|
|
|
- Used on bows.
|
|
|
|
- Sets target on fire.
|
|
|
|
- Vanilla Max: 1
|
|
|
|
|
|
|
|
**ARROW\_KNOCKBACK**
|
|
|
|
|
|
|
|
- "Punch"
|
|
|
|
- Used on bows.
|
|
|
|
- Knock mob back further.
|
|
|
|
- Can knockback mobs with 100% KnockbackResistance
|
|
|
|
- Vanilla Max: 2
|
|
|
|
|
|
|
|
**ARROW\_INFINITE**
|
|
|
|
|
|
|
|
- "Infinity"
|
|
|
|
- Used on bows.
|
|
|
|
- Bow doesn't use arrows (need one arrow in inventory)
|
|
|
|
- Vanilla Max: 1
|
|
|
|
|
|
|
|
**DAMAGE\_ALL**
|
|
|
|
|
|
|
|
- "Sharpness"
|
|
|
|
- Used on melee weapons.
|
|
|
|
- Increases damage with melee weapons to all mobs.
|
|
|
|
- Adds 1.25 damage per level.
|
|
|
|
- Vanilla Max: 5
|
|
|
|
|
|
|
|
**DAMAGE\_ARTHROPODS**
|
|
|
|
|
|
|
|
- "Bane of Arthropods"
|
|
|
|
- Used on melee weapons.
|
|
|
|
- Increases damage with melee weapons to spiders, cave spiders,
|
|
|
|
silverfish
|
|
|
|
- Adds 2.5 damage per level.
|
|
|
|
- Vanilla Max: 5
|
|
|
|
|
|
|
|
**DAMAGE\_UNDEAD**
|
|
|
|
|
|
|
|
- "Smite"
|
|
|
|
- Used on melee weapons.
|
|
|
|
- Increases damage with melee weapons to undead
|
|
|
|
- Adds 2.5 damage per level.
|
|
|
|
- Vanilla Max: 3
|
|
|
|
|
|
|
|
**CHANNELING**
|
|
|
|
|
|
|
|
- "Channeling"
|
|
|
|
- Used on tridents.
|
|
|
|
- If raining, strikes with lightning on impact with mob.
|
|
|
|
- Vanilla Max: 1
|
|
|
|
|
|
|
|
**SWEEPING\_EDGE**
|
|
|
|
|
|
|
|
- "Sweeping Edge"
|
|
|
|
- Used on swords.
|
|
|
|
- Increases the damage from sword sweep attacks.
|
|
|
|
- Higher damage per level.
|
|
|
|
- Vanilla Max: 3
|
|
|
|
|
|
|
|
**DIG\_SPEED**
|
|
|
|
|
|
|
|
- "Efficiency"
|
|
|
|
- Used on tools.
|
|
|
|
- Increase dig speed by 30% over previous level.
|
|
|
|
- Vanilla Max: 5
|
|
|
|
|
|
|
|
**DURABILITY**
|
|
|
|
|
|
|
|
- "Unbreaking"
|
|
|
|
- Used on all items that have durability.
|
|
|
|
- For most items (other than armor) lasts Level + 1 times as long
|
|
|
|
- For armor, lasts 25%/36%/43% longer.
|
|
|
|
- Vanilla Max: 3
|
|
|
|
|
|
|
|
**MENDING**
|
|
|
|
|
|
|
|
- "Mending"
|
|
|
|
- Used on all items that have durability.
|
|
|
|
- Repairs item using picked up XP.
|
|
|
|
- 2 durability per XP.
|
|
|
|
- Vanilla Max: 1
|
|
|
|
|
|
|
|
**FIRE\_ASPECT**
|
|
|
|
|
|
|
|
- "Fire Aspect"
|
|
|
|
- Used on melee weapons.
|
|
|
|
- Adds 3 burn ticks per level to melee weapons.
|
|
|
|
- Vanilla Max: 2
|
|
|
|
|
|
|
|
**IMPALING**
|
|
|
|
|
|
|
|
- "Impaling"
|
|
|
|
- Used on melee weapons.
|
|
|
|
- Deals extra damage to
|
|
|
|
[aquatic](https://minecraft.gamepedia.com/Mob#Underwater_Mobs) mobs
|
|
|
|
.
|
|
|
|
- Does more damage per level.
|
|
|
|
- Vanilla Max: 5
|
|
|
|
|
|
|
|
**KNOCKBACK**
|
|
|
|
|
|
|
|
- "Knockback"
|
|
|
|
- Used on melee weapons.
|
|
|
|
- Adds additional knockback to melee attacks. (Can knockback mobs with
|
|
|
|
100% KnockbackResistance)
|
|
|
|
- Vanilla Max: 2
|
|
|
|
|
|
|
|
**LOOT\_BONUS\_BLOCKS**
|
|
|
|
|
|
|
|
- "Fortune"
|
|
|
|
- Used on axes, shovels and pickaxes.
|
|
|
|
- Increase chances of looting multiple rare blocks or rare items from
|
|
|
|
blocks.
|
|
|
|
- Vanilla Max: 3
|
|
|
|
|
|
|
|
**LOOT\_BONUS\_MOBS**
|
|
|
|
|
|
|
|
- "Looting"
|
|
|
|
- Used on melee weapons.
|
|
|
|
- Increases maximum loot by 1 per level.
|
|
|
|
- Increase chance for rare loot by 0.5% per level
|
|
|
|
- Vanilla Max: 3
|
|
|
|
|
|
|
|
**LOYALTY**
|
|
|
|
|
|
|
|
- "Loyalty"
|
|
|
|
- Used on tridents.
|
|
|
|
- Causes the trident to return when thrown.
|
|
|
|
- Vanilla Max: 3
|
|
|
|
|
|
|
|
**OXYGEN**
|
|
|
|
|
|
|
|
- "Respiration"
|
|
|
|
- Used on helmets.
|
|
|
|
- Increase breathing time by 15 per level, decreases suffocation
|
|
|
|
damage and improves underwater vision
|
|
|
|
- Vanilla Max: 3
|
|
|
|
|
|
|
|
**PROTECTION\_ENVIRONMENTAL**
|
|
|
|
|
|
|
|
- "Protection"
|
|
|
|
- Used on armor.
|
|
|
|
- Protects against all damage taken after normal armor is taken into
|
|
|
|
account.
|
|
|
|
- Vanilla Max: 4
|
|
|
|
|
|
|
|
**PROTECTION\_FALL**
|
|
|
|
|
|
|
|
- "Feather Falling"
|
|
|
|
- Used on boots.
|
|
|
|
- Protects against fall damage taken after normal armor is taken into
|
|
|
|
account.
|
|
|
|
- Vanilla Max: 4
|
|
|
|
|
|
|
|
**PROTECTION\_FIRE**
|
|
|
|
|
|
|
|
- "Fire Protection"
|
|
|
|
- Used on armor.
|
|
|
|
- Protects against fire damage taken after normal armor is taken into
|
|
|
|
account.
|
|
|
|
- Reduces burn duration
|
|
|
|
- Vanilla Max: 4
|
|
|
|
|
|
|
|
**PROTECTION\_PROJECTILE**
|
|
|
|
|
|
|
|
- "Projectile Protection"
|
|
|
|
- Used on armor.
|
|
|
|
- Protects against projectile damage taken after normal armor is taken
|
|
|
|
into account.
|
|
|
|
- Vanilla Max: 4
|
|
|
|
|
|
|
|
**PROTECTION\_EXPLOSIONS**
|
|
|
|
|
|
|
|
- "Blast Protection"
|
|
|
|
- Used on armor.
|
|
|
|
- Protects against explosive damage taken after normal armor is taken
|
|
|
|
into account.
|
|
|
|
- Reduces knockback from explosions.
|
|
|
|
- Vanilla Max: 4
|
|
|
|
|
|
|
|
**RIPTIDE**
|
|
|
|
|
|
|
|
- "Riptide"
|
|
|
|
- Used on tridents.
|
|
|
|
- If raining or in water, launches player in direction of thrown
|
|
|
|
trident.
|
|
|
|
- Higher levels increase speed.
|
|
|
|
- Vanilla Max: 3
|
|
|
|
|
|
|
|
**SILK\_TOUCH**
|
|
|
|
|
|
|
|
- "Silk Touch"
|
|
|
|
- Used on tools.
|
|
|
|
- Allows player to obtain items which normally can't be obtained.
|
|
|
|
- Same effect on all levels.
|
|
|
|
- Vanilla Max: 1
|
|
|
|
|
|
|
|
**THORNS**
|
|
|
|
|
|
|
|
- "Thorns"
|
|
|
|
- Used on armor.
|
|
|
|
- ```Level X 15%``` chance of inflicting attacker for 1 to 4 damage.
|
|
|
|
- Does not stack on multiple pieces.
|
|
|
|
- Vanilla Max: 3
|
|
|
|
|
|
|
|
**WATER\_WORKER**
|
|
|
|
|
|
|
|
- "Aqua Affinity"
|
|
|
|
- Used on helmets.
|
|
|
|
- Allows player to break blocks underwater at regular speed.
|
|
|
|
- Vanilla Max: 1
|
|
|
|
|
|
|
|
**DEPTH\_STRIDER**
|
|
|
|
|
|
|
|
- "Depth Strider"
|
|
|
|
- Used on boots.
|
|
|
|
- Allows player to move faster in water.
|
|
|
|
- Vanilla Max: 3
|
|
|
|
|
|
|
|
**FROST\_WALKER**
|
|
|
|
|
|
|
|
- "Frost Walker"
|
|
|
|
- Used on boots.
|
|
|
|
- Freezes water under the players feet.
|
|
|
|
- Increases radius with higher levels.
|
|
|
|
- Vanilla Max: 2
|
|
|
|
|
|
|
|
**BINDING\_CURSE**
|
|
|
|
|
|
|
|
- "Curse of Binding"
|
|
|
|
- Used on most items.
|
|
|
|
- Items with curse can't be removed. (Except by dying)
|
|
|
|
- Vanilla Max: 1
|
|
|
|
|
|
|
|
**VANISHING\_CURSE**
|
|
|
|
|
|
|
|
- *Curse of Vanishing*
|
|
|
|
- Used on most items.
|
|
|
|
- Items with curse vanish when player dies.
|
|
|
|
- Vanilla Max: 1
|
|
|
|
|
|
|
|
**MULTISHOT**
|
|
|
|
|
|
|
|
- "Multishot"
|
|
|
|
- Used on crossbows.
|
|
|
|
- Fires 3 arrows as opposed to 1.
|
|
|
|
- Vanilla Max: 1
|
|
|
|
|
|
|
|
**PIERCING**
|
|
|
|
|
|
|
|
- "Piercing"
|
|
|
|
- Crossbow projectiles pierce entities.
|
|
|
|
- Vanilla Max: 4
|
|
|
|
|
|
|
|
**QUICK_CHARGE**
|
|
|
|
|
|
|
|
- "Quick Charge"
|
|
|
|
- Charges crossbows quickly.
|
|
|
|
- Vanilla Max: 3
|
|
|
|
|
|
|
|
**SOUL_SPEED**
|
|
|
|
|
|
|
|
- "Soul Speed"
|
|
|
|
- Walk quicker on soul blocks.
|
|
|
|
- Vanilla Max: 3
|
|
|
|
|
|
|
|
--> |
|
|
|
\ No newline at end of file |
|
|