... | ... | @@ -18,13 +18,13 @@ Type of enchantment to be applied to the specified item. |
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**\<level>**
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The level of the specified enchantment.
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Available Enchantments
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----------------------
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## Available Enchantments
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A list of available [enchantments](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html) can be found on spigot javadocs
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Example
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-------
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Enchantments can also be added via the `namespace:enchant_name` syntax, if there are other providers
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## Example
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```yml
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lethal_pickaxe:
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Id: diamond_pickaxe
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... | ... | @@ -32,283 +32,3 @@ lethal_pickaxe: |
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- DAMAGE_ALL 3
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- KNOCKBACK 1
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``` |
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\ No newline at end of file |
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<!--
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**ARROW\_DAMAGE**
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- "Power"
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- Used on bows.
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- Provides extra base damage when shooting arrows from bows.
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- Use this rather than "Damage: " option to increase damage for bows.
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- Vanilla Max: 5
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**ARROW\_FIRE**
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- "Flame"
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- Used on bows.
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- Sets target on fire.
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- Vanilla Max: 1
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**ARROW\_KNOCKBACK**
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- "Punch"
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- Used on bows.
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- Knock mob back further.
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- Can knockback mobs with 100% KnockbackResistance
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- Vanilla Max: 2
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**ARROW\_INFINITE**
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- "Infinity"
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- Used on bows.
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- Bow doesn't use arrows (need one arrow in inventory)
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- Vanilla Max: 1
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**DAMAGE\_ALL**
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- "Sharpness"
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- Used on melee weapons.
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- Increases damage with melee weapons to all mobs.
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- Adds 1.25 damage per level.
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- Vanilla Max: 5
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**DAMAGE\_ARTHROPODS**
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- "Bane of Arthropods"
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- Used on melee weapons.
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- Increases damage with melee weapons to spiders, cave spiders,
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silverfish
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- Adds 2.5 damage per level.
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- Vanilla Max: 5
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**DAMAGE\_UNDEAD**
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- "Smite"
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- Used on melee weapons.
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- Increases damage with melee weapons to undead
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- Adds 2.5 damage per level.
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- Vanilla Max: 3
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**CHANNELING**
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- "Channeling"
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- Used on tridents.
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- If raining, strikes with lightning on impact with mob.
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- Vanilla Max: 1
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**SWEEPING\_EDGE**
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- "Sweeping Edge"
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- Used on swords.
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- Increases the damage from sword sweep attacks.
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- Higher damage per level.
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- Vanilla Max: 3
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**DIG\_SPEED**
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- "Efficiency"
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- Used on tools.
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- Increase dig speed by 30% over previous level.
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- Vanilla Max: 5
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**DURABILITY**
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- "Unbreaking"
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- Used on all items that have durability.
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- For most items (other than armor) lasts Level + 1 times as long
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- For armor, lasts 25%/36%/43% longer.
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- Vanilla Max: 3
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**MENDING**
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- "Mending"
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- Used on all items that have durability.
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- Repairs item using picked up XP.
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- 2 durability per XP.
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- Vanilla Max: 1
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**FIRE\_ASPECT**
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- "Fire Aspect"
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- Used on melee weapons.
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- Adds 3 burn ticks per level to melee weapons.
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- Vanilla Max: 2
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**IMPALING**
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- "Impaling"
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- Used on melee weapons.
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- Deals extra damage to
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[aquatic](https://minecraft.gamepedia.com/Mob#Underwater_Mobs) mobs
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- Does more damage per level.
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- Vanilla Max: 5
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**KNOCKBACK**
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- "Knockback"
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- Used on melee weapons.
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- Adds additional knockback to melee attacks. (Can knockback mobs with
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100% KnockbackResistance)
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- Vanilla Max: 2
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**LOOT\_BONUS\_BLOCKS**
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- "Fortune"
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- Used on axes, shovels and pickaxes.
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- Increase chances of looting multiple rare blocks or rare items from
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blocks.
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- Vanilla Max: 3
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**LOOT\_BONUS\_MOBS**
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- "Looting"
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- Used on melee weapons.
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- Increases maximum loot by 1 per level.
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- Increase chance for rare loot by 0.5% per level
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- Vanilla Max: 3
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**LOYALTY**
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- "Loyalty"
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- Used on tridents.
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- Causes the trident to return when thrown.
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- Vanilla Max: 3
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**OXYGEN**
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- "Respiration"
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- Used on helmets.
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- Increase breathing time by 15 per level, decreases suffocation
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damage and improves underwater vision
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- Vanilla Max: 3
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**PROTECTION\_ENVIRONMENTAL**
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- "Protection"
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- Used on armor.
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- Protects against all damage taken after normal armor is taken into
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account.
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- Vanilla Max: 4
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**PROTECTION\_FALL**
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- "Feather Falling"
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- Used on boots.
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- Protects against fall damage taken after normal armor is taken into
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account.
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- Vanilla Max: 4
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**PROTECTION\_FIRE**
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- "Fire Protection"
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- Used on armor.
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- Protects against fire damage taken after normal armor is taken into
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account.
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- Reduces burn duration
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- Vanilla Max: 4
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**PROTECTION\_PROJECTILE**
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- "Projectile Protection"
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- Used on armor.
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- Protects against projectile damage taken after normal armor is taken
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into account.
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- Vanilla Max: 4
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**PROTECTION\_EXPLOSIONS**
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- "Blast Protection"
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- Used on armor.
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- Protects against explosive damage taken after normal armor is taken
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into account.
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- Reduces knockback from explosions.
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- Vanilla Max: 4
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**RIPTIDE**
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- "Riptide"
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- Used on tridents.
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- If raining or in water, launches player in direction of thrown
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trident.
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- Higher levels increase speed.
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- Vanilla Max: 3
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**SILK\_TOUCH**
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- "Silk Touch"
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- Used on tools.
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- Allows player to obtain items which normally can't be obtained.
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- Same effect on all levels.
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- Vanilla Max: 1
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**THORNS**
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- "Thorns"
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- Used on armor.
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- ```Level X 15%``` chance of inflicting attacker for 1 to 4 damage.
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- Does not stack on multiple pieces.
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- Vanilla Max: 3
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**WATER\_WORKER**
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- "Aqua Affinity"
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- Used on helmets.
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- Allows player to break blocks underwater at regular speed.
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- Vanilla Max: 1
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**DEPTH\_STRIDER**
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- "Depth Strider"
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- Used on boots.
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- Allows player to move faster in water.
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- Vanilla Max: 3
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**FROST\_WALKER**
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- "Frost Walker"
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- Used on boots.
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- Freezes water under the players feet.
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- Increases radius with higher levels.
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- Vanilla Max: 2
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**BINDING\_CURSE**
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- "Curse of Binding"
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- Used on most items.
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- Items with curse can't be removed. (Except by dying)
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- Vanilla Max: 1
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**VANISHING\_CURSE**
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- *Curse of Vanishing*
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- Used on most items.
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- Items with curse vanish when player dies.
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- Vanilla Max: 1
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**MULTISHOT**
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- "Multishot"
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- Used on crossbows.
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- Fires 3 arrows as opposed to 1.
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- Vanilla Max: 1
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**PIERCING**
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- "Piercing"
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- Crossbow projectiles pierce entities.
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- Vanilla Max: 4
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**QUICK_CHARGE**
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- "Quick Charge"
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- Charges crossbows quickly.
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- Vanilla Max: 3
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**SOUL_SPEED**
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- "Soul Speed"
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- Walk quicker on soul blocks.
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- Vanilla Max: 3
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--> |
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\ No newline at end of file |