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Enchantments · Changes

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Update Enchantments authored Oct 11, 2024 by Lxlp's avatar Lxlp
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Items/Enchantments.md
View page @ 0516b906
......@@ -18,297 +18,17 @@ Type of enchantment to be applied to the specified item.
**\<level>**
The level of the specified enchantment.
Available Enchantments
----------------------
## Available Enchantments
A list of available [enchantments](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html) can be found on spigot javadocs
Example
-------
Enchantments can also be added via the `namespace:enchant_name` syntax, if there are other providers
## Example
```yml
lethal_pickaxe:
Id: diamond_pickaxe
Enchantments:
- DAMAGE_ALL 3
- KNOCKBACK 1
```
<!--
**ARROW\_DAMAGE**
- "Power"
- Used on bows.
- Provides extra base damage when shooting arrows from bows.
- Use this rather than "Damage: " option to increase damage for bows.
- Vanilla Max: 5
**ARROW\_FIRE**
- "Flame"
- Used on bows.
- Sets target on fire.
- Vanilla Max: 1
**ARROW\_KNOCKBACK**
- "Punch"
- Used on bows.
- Knock mob back further.
- Can knockback mobs with 100% KnockbackResistance
- Vanilla Max: 2
**ARROW\_INFINITE**
- "Infinity"
- Used on bows.
- Bow doesn't use arrows (need one arrow in inventory)
- Vanilla Max: 1
**DAMAGE\_ALL**
- "Sharpness"
- Used on melee weapons.
- Increases damage with melee weapons to all mobs.
- Adds 1.25 damage per level.
- Vanilla Max: 5
**DAMAGE\_ARTHROPODS**
- "Bane of Arthropods"
- Used on melee weapons.
- Increases damage with melee weapons to spiders, cave spiders,
silverfish
- Adds 2.5 damage per level.
- Vanilla Max: 5
**DAMAGE\_UNDEAD**
- "Smite"
- Used on melee weapons.
- Increases damage with melee weapons to undead
- Adds 2.5 damage per level.
- Vanilla Max: 3
**CHANNELING**
- "Channeling"
- Used on tridents.
- If raining, strikes with lightning on impact with mob.
- Vanilla Max: 1
**SWEEPING\_EDGE**
- "Sweeping Edge"
- Used on swords.
- Increases the damage from sword sweep attacks.
- Higher damage per level.
- Vanilla Max: 3
**DIG\_SPEED**
- "Efficiency"
- Used on tools.
- Increase dig speed by 30% over previous level.
- Vanilla Max: 5
**DURABILITY**
- "Unbreaking"
- Used on all items that have durability.
- For most items (other than armor) lasts Level + 1 times as long
- For armor, lasts 25%/36%/43% longer.
- Vanilla Max: 3
**MENDING**
- "Mending"
- Used on all items that have durability.
- Repairs item using picked up XP.
- 2 durability per XP.
- Vanilla Max: 1
**FIRE\_ASPECT**
- "Fire Aspect"
- Used on melee weapons.
- Adds 3 burn ticks per level to melee weapons.
- Vanilla Max: 2
**IMPALING**
- "Impaling"
- Used on melee weapons.
- Deals extra damage to
[aquatic](https://minecraft.gamepedia.com/Mob#Underwater_Mobs) mobs
.
- Does more damage per level.
- Vanilla Max: 5
**KNOCKBACK**
- "Knockback"
- Used on melee weapons.
- Adds additional knockback to melee attacks. (Can knockback mobs with
100% KnockbackResistance)
- Vanilla Max: 2
**LOOT\_BONUS\_BLOCKS**
- "Fortune"
- Used on axes, shovels and pickaxes.
- Increase chances of looting multiple rare blocks or rare items from
blocks.
- Vanilla Max: 3
**LOOT\_BONUS\_MOBS**
- "Looting"
- Used on melee weapons.
- Increases maximum loot by 1 per level.
- Increase chance for rare loot by 0.5% per level
- Vanilla Max: 3
**LOYALTY**
- "Loyalty"
- Used on tridents.
- Causes the trident to return when thrown.
- Vanilla Max: 3
**OXYGEN**
- "Respiration"
- Used on helmets.
- Increase breathing time by 15 per level, decreases suffocation
damage and improves underwater vision
- Vanilla Max: 3
**PROTECTION\_ENVIRONMENTAL**
- "Protection"
- Used on armor.
- Protects against all damage taken after normal armor is taken into
account.
- Vanilla Max: 4
**PROTECTION\_FALL**
- "Feather Falling"
- Used on boots.
- Protects against fall damage taken after normal armor is taken into
account.
- Vanilla Max: 4
**PROTECTION\_FIRE**
- "Fire Protection"
- Used on armor.
- Protects against fire damage taken after normal armor is taken into
account.
- Reduces burn duration
- Vanilla Max: 4
**PROTECTION\_PROJECTILE**
- "Projectile Protection"
- Used on armor.
- Protects against projectile damage taken after normal armor is taken
into account.
- Vanilla Max: 4
**PROTECTION\_EXPLOSIONS**
- "Blast Protection"
- Used on armor.
- Protects against explosive damage taken after normal armor is taken
into account.
- Reduces knockback from explosions.
- Vanilla Max: 4
**RIPTIDE**
- "Riptide"
- Used on tridents.
- If raining or in water, launches player in direction of thrown
trident.
- Higher levels increase speed.
- Vanilla Max: 3
**SILK\_TOUCH**
- "Silk Touch"
- Used on tools.
- Allows player to obtain items which normally can't be obtained.
- Same effect on all levels.
- Vanilla Max: 1
**THORNS**
- "Thorns"
- Used on armor.
- ```Level X 15%``` chance of inflicting attacker for 1 to 4 damage.
- Does not stack on multiple pieces.
- Vanilla Max: 3
**WATER\_WORKER**
- "Aqua Affinity"
- Used on helmets.
- Allows player to break blocks underwater at regular speed.
- Vanilla Max: 1
**DEPTH\_STRIDER**
- "Depth Strider"
- Used on boots.
- Allows player to move faster in water.
- Vanilla Max: 3
**FROST\_WALKER**
- "Frost Walker"
- Used on boots.
- Freezes water under the players feet.
- Increases radius with higher levels.
- Vanilla Max: 2
**BINDING\_CURSE**
- "Curse of Binding"
- Used on most items.
- Items with curse can't be removed. (Except by dying)
- Vanilla Max: 1
**VANISHING\_CURSE**
- *Curse of Vanishing*
- Used on most items.
- Items with curse vanish when player dies.
- Vanilla Max: 1
**MULTISHOT**
- "Multishot"
- Used on crossbows.
- Fires 3 arrows as opposed to 1.
- Vanilla Max: 1
**PIERCING**
- "Piercing"
- Crossbow projectiles pierce entities.
- Vanilla Max: 4
**QUICK_CHARGE**
- "Quick Charge"
- Charges crossbows quickly.
- Vanilla Max: 3
**SOUL_SPEED**
- "Soul Speed"
- Walk quicker on soul blocks.
- Vanilla Max: 3
-->
\ No newline at end of file
```
\ No newline at end of file
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