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You can use general placeholders like `<random.#to#>` or `<random.float.#to#>`.
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Most of the explanations on this page are excerpts from the [Minecraft Wiki](https://minecraft.wiki). You can find out more information about these attributes by looking at [Their page regarding them](https://minecraft.wiki/w/Attribute#Attributes)
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<!-- ENUM MythicBukkitAttributes START -->
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### ATTACK_DAMAGE
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Sets the damage dealt by melee attacks.
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1 damage equals to 0.5 hearts of damage dealt (without armor).
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SPAWN_REINFORCEMENTS: 0 MULTIPLY
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```
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<!-- ENUM MythicBukkitAttributes STOP -->
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## Examples
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This example item will grant +10 luck when the item is held in the main hand, but will grant +7 luck and +2 extra damage if the item is held in
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the offhand slot:
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