The attributes section for items made with MythicMobs handles the new
Minecraft 1.9 attribute system. It makes it possible to apply different
attributes given to the entity wearing/using it depeding on the slot.
The old system in which attributes for items where put into the
*Options:*-tag are no longer supported.
The attributes section for items made with MythicMobs handles the Minecraft attribute system. It makes it possible to apply different attributes given to the entity wearing/using it depending on the slot.
```
Item:
Id: item_id
Attributes:
Slot:
Attribute: [number]
```
Attributes in this section also allow number ranges and forced
percentages. See examples at the bottom of the page.
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@@ -23,12 +18,8 @@ Attributes
**AttackSpeed: \[number\]**
- Handles the attack speed or cooldown time of the item. Only does
something when used on weapons.
- Using this attribute will override the original attack speed value
of the item. Base item attack speed and custom attack speed do not
stack. See [Common Items](/databases/items/commonitems) for a list
of base attack speed values.
- Handles the attack speed or cooldown time of the item. Only does something when used on weapons.
- Using this attribute will override the original attack speed value of the item. Base item attack speed and custom attack speed do not stack. See [Common Items](/items/Common Item Id's) for a list of base attack speed values.
**Armor: \[number\]**
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@@ -38,31 +29,19 @@ Attributes
**ArmorToughness: \[number\]**
-`Not sure what this does yet but it's in there!`
- (Apparently affects the damage reduction percentage of the armor)
- Alters the damage reduction percentage of the armor
**Damage: \[number\]**
- Sets the melee damage of the item. (May in fact ADD onto the items
base damage.
- Using this attribute will override the original damage value of the
item. Base item damage and custom damage do not stack.
- The above may only apply to non-weapon/tool items.
- 1 damage = 0.5 hearts damage
**FollowRange: \[number\]**
- Sets the follow range stat of the item.
- Only has an effect when worn by mobs.
-`Not implemented yet as of build #1530`
- Sets the melee damage of the item.
- Using this attribute will override the original damage value of the item. Base item damage and custom damage do not stack.
- 1 damage = 0.5 hearts
**Health: \[number\]**
- Sets the health of the item which will give the wearer extra or
minus health.
- Use positive numbers for extra health and negative numbers for minus
health.
- 1 health = 0.5 hearts health
- Sets the health of the item which will give the wearer extra or minus health.
- Use positive numbers for extra health and negative numbers for minus health.
- 1 health = 0.5 hearts
**Luck: \[number\]**
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@@ -73,14 +52,12 @@ Attributes
- Sets the knockback resistance of the item.
- Use *\[number\]%* to force percentage values.
- Examples:
-**KnockbackResistance: 99%**
- Examples: ```KnockbackResistance: 99%```
**MovementSpeed: \[number\]**
- Sets the movement speed of the item.
- Use positive numbers for additional speed and negative numbers for
minus speed.
- Use positive numbers for additional speed and negative numbers for minus speed.
Slots
-----
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@@ -101,7 +78,7 @@ Examples
This example item will grant +10 luck when the item is held in the main
hand, but will grant +7 luck and +2 extra damage if the item is held in
the off hand slot:
```
lucky_charms:
Id: potato_item
Display: 'Rotten Lucky Charm'
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@@ -111,11 +88,9 @@ the off hand slot:
OffHand:
Luck: 7
Damage: 2
This example item grants +2 extra health no matter in which slot the
item is being held, but will also grant +4% movement speed if the item
is worn in the feet slot:
```
This example item grants +2 extra health no matter in which slot the item is being held, but will also grant +4% movement speed if the item is worn in the feet slot:
```
happy_feet:
Id: leather_boots
Display: 'Penguin Hide'
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@@ -124,11 +99,9 @@ is worn in the feet slot:
Health: 2
Feet:
MovementSpeed: 0.04
Each time this item is generated it will have a random damage value
between 3 and 5 and a random speed bonus between 1 % and 5 % when worn
in the main hand:
```
Each time this item is generated it will have a random damage value between 3 and 5 and a random speed bonus between 1 % and 5 % when worn in the main hand: