The attributes section for items made with MythicMobs handles the new
Minecraft 1.9 attribute system. It makes it possible to apply different
attributes given to the entity wearing/using it depeding on the slot.
The old system in which attributes for items where put into the
*Options:*-tag are no longer supported.
Item:
Id: item_id
Attributes:
Slot:
Attribute: [number]
The attributes section for items made with MythicMobs handles the Minecraft attribute system. It makes it possible to apply different attributes given to the entity wearing/using it depending on the slot.
```
Item:
Id: item_id
Attributes:
Slot:
Attribute: [number]
```
Attributes in this section also allow number ranges and forced
percentages. See examples at the bottom of the page.
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@@ -23,12 +18,8 @@ Attributes
**AttackSpeed: \[number\]**
- Handles the attack speed or cooldown time of the item. Only does
something when used on weapons.
- Using this attribute will override the original attack speed value
of the item. Base item attack speed and custom attack speed do not
stack. See [Common Items](/databases/items/commonitems) for a list
of base attack speed values.
- Handles the attack speed or cooldown time of the item. Only does something when used on weapons.
- Using this attribute will override the original attack speed value of the item. Base item attack speed and custom attack speed do not stack. See [Common Items](/items/Common Item Id's) for a list of base attack speed values.
**Armor: \[number\]**
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@@ -38,31 +29,19 @@ Attributes
**ArmorToughness: \[number\]**
-`Not sure what this does yet but it's in there!`
- (Apparently affects the damage reduction percentage of the armor)
- Alters the damage reduction percentage of the armor
**Damage: \[number\]**
- Sets the melee damage of the item. (May in fact ADD onto the items
base damage.
- Using this attribute will override the original damage value of the
item. Base item damage and custom damage do not stack.
- The above may only apply to non-weapon/tool items.
- 1 damage = 0.5 hearts damage
**FollowRange: \[number\]**
- Sets the follow range stat of the item.
- Only has an effect when worn by mobs.
-`Not implemented yet as of build #1530`
- Sets the melee damage of the item.
- Using this attribute will override the original damage value of the item. Base item damage and custom damage do not stack.
- 1 damage = 0.5 hearts
**Health: \[number\]**
- Sets the health of the item which will give the wearer extra or
minus health.
- Use positive numbers for extra health and negative numbers for minus
health.
- 1 health = 0.5 hearts health
- Sets the health of the item which will give the wearer extra or minus health.
- Use positive numbers for extra health and negative numbers for minus health.
- 1 health = 0.5 hearts
**Luck: \[number\]**
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@@ -73,14 +52,12 @@ Attributes
- Sets the knockback resistance of the item.
- Use *\[number\]%* to force percentage values.
- Examples:
-**KnockbackResistance: 99%**
- Examples: ```KnockbackResistance: 99%```
**MovementSpeed: \[number\]**
- Sets the movement speed of the item.
- Use positive numbers for additional speed and negative numbers for
minus speed.
- Use positive numbers for additional speed and negative numbers for minus speed.
Slots
-----
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@@ -101,38 +78,35 @@ Examples
This example item will grant +10 luck when the item is held in the main
hand, but will grant +7 luck and +2 extra damage if the item is held in
the off hand slot:
lucky_charms:
Id: potato_item
Display: 'Rotten Lucky Charm'
Attributes:
MainHand:
Luck: 10
OffHand:
Luck: 7
Damage: 2
This example item grants +2 extra health no matter in which slot the
item is being held, but will also grant +4% movement speed if the item
is worn in the feet slot:
happy_feet:
Id: leather_boots
Display: 'Penguin Hide'
Attributes:
All:
Health: 2
Feet:
MovementSpeed: 0.04
Each time this item is generated it will have a random damage value
between 3 and 5 and a random speed bonus between 1 % and 5 % when worn
in the main hand:
lucky_sword:
Id: wood_sword
Display: '&eLucky Sword&r'
Attributes:
MainHand:
Damage: 3-5
MovementSpeed: 0.01-0.05
```
lucky_charms:
Id: potato_item
Display: 'Rotten Lucky Charm'
Attributes:
MainHand:
Luck: 10
OffHand:
Luck: 7
Damage: 2
```
This example item grants +2 extra health no matter in which slot the item is being held, but will also grant +4% movement speed if the item is worn in the feet slot:
```
happy_feet:
Id: leather_boots
Display: 'Penguin Hide'
Attributes:
All:
Health: 2
Feet:
MovementSpeed: 0.04
```
Each time this item is generated it will have a random damage value between 3 and 5 and a random speed bonus between 1 % and 5 % when worn in the main hand: