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Jan 29, 2022
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4.13.1
======
Bug Fixes/Other
---------------
-
Fixed several critical issues with spawners
4.
13.0
======
**Highlights**
----------
-
1.17.1 Support
-
Removed 1.13, 1.14, and 1.15 support
-
Added inline false conditions using ?!
-
Added inline trigger conditions using ?~
-
Added inline false trigger conditions using ?~!
-
Bunch of new mechanics and conditions
-
A million bug fixes
General
-------
-
Added 1.17.1 Support
Mobs
----
-
Added AXOLOTL
-
Added GLOW_SQUID
-
Added GOAT
-
Added MARKER
Changed Despawn option, now accepts TRUE, FALSE, CHUNK, or PERSISTENT.
-
CHUNK will despawn mobs when they enter an unloaded chunk, but not when
players aren't nearby.
-
PERSISTENT mobs will not despawn ever and will not be killed by
`/mm m killall`
Mechanics
---------
### NEW: disguiseAsBlock
### NEW: Freeze
Freezes the target for [duration] number of ticks, like when players are stuck in powdered snow.
### NEW: giveItemFromSlot
### NEW: onBlockBreak
-
Aura mechanic that triggers when the entity breaks a block
### NEW: hideFromPlayers
-
Hides the caster, if the caster is a player, from other players for a set duration.
### NEW: trackLocation
-
Sets the caster's "tracked location", which can be referenced with the @TrackedLocation targeter or the distanceFromTrackedLocation condition
### Particles
Fixed some inconsistencies with particles when specifying direction:
-
If direction is explicitly set, particles will now spawn at the target
location normally
-
If direction is not explicitly set, particles will continue spawning
at the origin and move towards the target as before
### SudoSkill
-
Added target override option to sudoSkill mechanic
Effects
-------
### New Particles
-
drippingDripstoneLava, drippingDripstoneWater, dustColorTransition,
electricSpark, fallingDripstoneLava, fallingDripstoneWater, Glow,
glowingInk, Light, reversePortal, Scrape, snowflake, SmallFlame, vibration, waxOff,
waxOn
Targeters
---------
### General
-
Added length mutator to location targeters
-
Added origin=true option to @BlocksInRadius targeter
### NEW: @BlocksInChunk
### NEW: @BlocksNearOrigin
### NEW: @ForwardWall
### NEW: @ItemsInRadius
### NEW: @ItemsNearOrigin
### NEW: @NearestStructure
### NEW: @SelfEyeLocation
-
has alias of EyeDirection for MME compat
### NEW: @SpawnLocation
### NEW: @TargetedLocation
### NEW: @TargetedTarget
### NEW: @TrackedLocation
### NEW: @UniqueIdentifier
### Forward
-
Added rotation
### TargetLocation
-
Added ignoreTransparent
### Ring
-
Supports placeholders
### PlayersInRadius
-
Supports placeholders
### EntitiesInRadius
-
Supports placeholders
Custom AI
----------
### NEW: fleeFaction
Conditions
----------
### NEW: color
```
Conditions:
- color{c=RED}
```
### NEW: dimension
```
Conditions:
- dimension NETHER
```
### NEW: distanceFromTrackedLocation
### NEW: playersinRadius
```
Conditions:
- pir{amount=>5;r=10}
```
### NEW: hasitem
```
Conditions:
- hasitem{i=STICK;amount=2}
```
### NEW: isLeashed
### NEW: motionX, motionY, motionZ
### Biome
-
Added exact=false option to biome condition
### BlockType
-
Now supports mmoitems blocks
### Holding
-
Now supports MythicMobs and MMOItems items. For MMOItems, use
`mmoitems.TYPE.ID`
for the material/item attribute.
### Wearing
-
Now supports MMOItems. For MMOItems, use
`mmoitems.Type.ID`
for the material/item attribute.
Spawners
--------
### Added Pitch and Yaw options
Items
-----
Placeholders
------------
-
Added
<target.entity_type>
-
Added
<target.block.type>
-
Added
<skill.targets>
-
Added
<target.l.yaw>
-
Added
<target.l.pitch>
-
Added
<trigger.l.yaw>
-
Added
<trigger.l.pitch>
-
Added
<target.level>
-
Added
<caster.damage>
Compatibility
-------------
-
Updated to latest FAWE for fawePaste
### GriefPrevention
-
Added inClaim, nearClaim conditions
Bug Fixes/Other
---------------
-
Optimized a bunch of the entity targeters
-
Fixed bugs with ConsumeHeldItem mechanic
-
Fixed issues with look mechanic
-
Fixed a lot of issues with the RandomSkill mechanic
-
Fixed problems with Bees and Zombified Piglins w/ overrides
-
Fixed extra spaces breaking inline skills in some cases
-
Fixed shulkers with setColor mechanic
-
Fixed doubles not working with setLevel mechanic
-
Fixed NPE in Raytrace mechanic
-
Fixed broken leftLeg and rightLeg aliases on animateArmorStand mechanic
-
Fixed mmoitems drops in nested droptables not having the correct amount
-
Fixed an NPE in commands
-
Fixed some issues with location targeters
-
Fixed an NPE in threat tables
-
Fixed NPE with lost entities trying to unregister
-
Fixed death messages not showing properly on PaperSpigot
-
Fixed onShoot trigger for Ghasts
-
Fixed weather mechanic not setting the weather to sunny/clear
-
Fixed NPE with lost entities trying to unregister
-
Fixed BonusLuckItem option in Droptables
-
Fixed awkward issue with skeletons shooting a bow on some versions
-
Fixed the fillChest mechanic
-
Leather Horse Armor is now dyeable
-
Fixed item Options.HideFlags not hiding all the flags
-
Fixed an issue with TeleportIn mechanic attribute
-
Fixed an issue with Threat mechanic
-
Fixed bug with itemspray
-
Fixed radiusY attribute for @BlocksInRadius
-
Added placeholder support to velocity for Projectile mechanic
-
Added placeholder support for Shield mechanic, Shoot mechanic, ShootShulker, mechanic
-
Fixed an issue with Projectile mechanic when using these bullet types: ARROW, ITEM, and MYTHICITEM
-
Fixed an issue with Summon mechanic not setting players as the parent
-
Fixed an issue with HasInventorySpace condition
-
Fixed a bug with nearestConditionalTarget ignoring players in 1.16.5
-
Fixed an issue with ownerattacker and ownertarget not working as intended
-
Fixed recursive mob loading issue
-
RunAIGoal/TargetSelector will now parse premium AIs.
-
Fixed an issue with NearestConditionalTarget ignoring players in 1.16.5
-
Fixed blockwave and geyser leaving glitched blocks behind
-
Fixed
`ownerattacker`
and
`ownertarget`
not working correctly in 1.16.5
-
Fixed NPE in teleportto mechanic
-
Fixed targeting issues with onAttack, onDamaged auras
-
Fixed finite velocity error with projectiles
-
Fixed Options.Interactable: false not working w/ ArmorStands closes
-
Fixed NPE in summon mechanic
-
Fixed particleOrbital reversed=true option not working
-
Fixed several ChunkUnload errors closes
-
Fixed some issues with non-paper spigot
-
Fixed some targeting issues with auras