Item attribute UUIDs are the same, causing other plugins to have a fit.
Item attribute UUIDs that are applied on the items, have the same UUID, and are causing exceptions to be thrown in other plugins. The Example below is with a premium plugin, EpicCraftingPlus.
Steps to reproduce
- Download paper-161+ for 1.16.2
- Create item in MythicMobs/Items with attributes
- Attempt to put said item in a custom crafting recipe via different plugin
Intended correct behavior
Each attribute should have different UUIDs, just as the vanilla minecraft summon of give command gives different attributes.
Server log file
I can provide this if needed, but nothing gets thrown into the console, except for the plugins and server starting up.
Debug log snippet
I honestly have no idea. Admittedly I'm pretty clueless when it comes to code, but if I had to guess, something about the UUID handlers could be mucking this up and causing it to repeat the UUID for each attribute. Changing the attribute UUIDs themselves (just 1 digit) doesn't fix it. The attrubutes themselves work fine on whichever weapons or tools they are on, but for something like QuantumRPG (aka DivineRPG), I feel like this would cause a lot of issues.
Thanks again for all of your incredible work on this.