Create Mythic Mobs Integration/Conditions authored by Taiyou06's avatar Taiyou06
_Part of [Mythic Mobs Integration](Mythic-Mobs-Integration)._
These triggers fire on every Mythic Mob inside the dungeon instance world when the corresponding dungeon event occurs. Skills using these triggers receive the relevant player (when applicable) as `<trigger>`.
#### ~onDungeonStart `(v2.0.1)`
Fired once when a dungeon instance starts (after the optional lobby readycheck).
**Aliases:** `~onDungeonStart`
#### ~onDungeonEnd `(v2.0.1)`
Fired once when a dungeon instance ends, regardless of how it ended.
**Aliases:** `~onDungeonEnd`
#### ~onDungeonComplete `(v2.0.1)`
Fired when a player runs a "Finish Dungeon" function. `<trigger>` is the finishing player.
**Aliases:** `~onDungeonComplete`
#### ~onDungeonLeave `(v2.0.1)`
Fired when a player leaves the dungeon by any means. `<trigger>` is the leaving player.
**Aliases:** `~onDungeonLeave`
#### ~onDungeonPlayerEnter `(v2.0.1)`
Fired when a player enters the dungeon instance. `<trigger>` is the entering player.
**Aliases:** `~onDungeonPlayerEnter`, `~onDungeonEnter`
#### ~onDungeonPlayerDeath `(v2.0.1)`
Fired when a player dies inside the dungeon instance. `<trigger>` is the dying player.
**Aliases:** `~onDungeonPlayerDeath`
#### ~onDungeonPlayerRespawn `(v2.0.1)`
Fired when a player respawns inside the dungeon instance. `<trigger>` is the respawning player.
**Aliases:** `~onDungeonPlayerRespawn`
#### ~onDungeonCheckpoint `(v2.0.1)`
Fired when a player activates a "Checkpoint" function. `<trigger>` is the player who hit the checkpoint.
**Aliases:** `~onDungeonCheckpoint`
#### ~onSpectatorInteract `(v2.0.1)`
Fired when a spectating player interacts with a clickable object.
**Aliases:** `~onSpectatorInteract`, `~onDungeonSpectatorInteract`, `~onSpecInteract`