Summary
Add a condition to check if the target mob is saddled, currently there is no way to determine this (the WEARING condition doesn't contain a saddle slot). A mechanic that places a saddle on the target mob(if applicable) would also be nice.
Summary
Add targets to mob spawning conditions, such as Conditions:
Usage
In the above scenario, you can make a mob that only spawns near diamond ores but doesn't necessarily need to be on top of the diamond ore itself. It gives much greater flexibility to random spawns by allowing spawn conditions to be based on mobs, players, and locations near the intended spawn location, not just the mob and spawn location itself.
Value
It could allow players to build temples out of specific block arrangements that would be more likely to spawn certain mobs, or allow mobs to only spawn if near a player under a certain condition or holding a certain item etc. It just gives way more options for what you can do with random spawns
Priority
Medium priority, would be super useful but isn't urgent or necessary
Implementation
Just need to add the @target after the condition to change it from focusing on @selflocation, such as Conditions:
Summary
Describe the bug encountered in detail.
Steps to reproduce Have a mob with Drops: - DropTable 1 1 - money 1 1 Where the DropTable has maxItems=1
Current behavior
When a mob has a drop table that reaches max items, it won't drop money even if it is a separate guaranteed drop
Intended correct behavior
The mob should drop both the money, as well as the intended items on the droptable